9 years ago
Best F2P farm route
Hello, After much research and reading posts, I established some farm routes which enables good combinations squads for GW, arena and events: 1) DARTH_AZRAEL SAFE ROUTE GW: Luminara (1) > Pha...
"Baldwookiee;631145" wrote:"Darth_Azrael;623055" wrote:"Baldwookiee;622458" wrote:
Cantina nodes: Jawa till lvl 44, then IG 100, get Jawa to 5* > Lando > finish Jawa
Cantina tokens: Scavenger to 3* >HRS> get scavenger to 5* roughly around when the rest of Jawa are 5*
Arena: Nebit unlocked > IG88 to 5*> HK47 to 5* > Nebit to 5* > Finish 88, then HK, then Nebit, STH
GW: IG88 > Dathcha > Cad Bane to 5*
Guild: Engineer > Dengar
They are great choices, but I personally prefer to focus on unlocking and promoting these following heroes one at a time in their given token field. So you can extract the best that each hero has to offer.
I disagree on going taking toons up to 7* from the start vs a little bit of bouncing around. Having 2-3* bums flanking your studs won't provide enough damage mitigation to keep the ig boys from their jobs.
For GW, yup, 86 is an easy choice to max early, between nodes, starting toon and GW, he will be the heavy lifter from the start.
stage 1 cantina offers little to droid teams anymore. You could do the typical GS farm, but with Poggle way behind JE now, he offers little to droids anymore. Lando could be a fit, but he takes 80 shards to open, and really just gives you more squishy AoE damage. You can unlock and 3* Jawa just about by the time you reach level 44, and open up tier 2 when you can then take ig100 to 7* with. Any other farm path diverts you away from droids.
As for Cantina tokens, nothing is really going to help your main arena team, POE would be an excellent choice here, but I think getting scavenger for really early access to crit mods is paramount. More than any this is a personal pereference farm for a droid team. QGJ, Daka, 5s are the default META, but that jawa synergy early out..
Arena is a toss up. Conventional wisdom says run up 88 ASAP, but early Nebit at 3* is an MVP for me right now. Unless you use an understarred RG or chewy(who is trash early) droids users will lack a tank early on, allowing easy takedowns. Plus his double assist and cooldown remover is absolutely killer early on for a tank slot. Getting #1 is easy, a nebit allows me to hold defensively
My slightly detoured droid path gets me a solid synergistic light side team along with the typical dark side droid death squad. So sure, the straight to 7* 88 vs a sidebar nebit might delay me 3 days at the beginning to reach a higher star with 88, however I have a more powerful team earlier, which means I can get and hold rank from an early point. The difference between having a 3* nebit vs a 1 or 2* RG or 4* chewy is literally a chasm on a droid team early on.
The key of this farm route is access to crit damage mods super early, which I'm very confident will allow a droid team to outpace anyone else in damage for a really long time on a fresh server. I can't imagine too many people other than droid users having crit mods for awhile. If I can get those first month, everyone has an uphill climb.
I actually decided to go with 5s as my first cantina farm instead of scout. He's been an awsome last man standing and key piece on my main in all modes. I'm really curious and interesting in seeing if I can get a 5s + IG100 team going, I've never seen one, but I can't imagine too many people wanting to see those as the last 2 left alone.
Optimally POE from cantina shop would probably yield the best immediate team as he gives them the thing they need most -> control and meter manipulation. But he is phased out as soon as you have JE or nebit, so putting a focus on him IMO isn't worth it unless you are going to leverage into a dual tank team or want to waste your time on a resistance team.
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