Forum Discussion

  • "SmokeyJoe320;800897" wrote:
    I don't know if it was that zeta in action but he just 1 on 5'd the last phase of the bonus round for me. That was very 5's-esque. The storm troopers kept hitting him and no damage was coming off. I actually thought it was a bug for a minute.


    It's a bug, Capgasp said it on reddit,

    "Acrofales;800901" wrote:
    Wow. Seems terrible. 1% is not much. It doesn't even seem worth omegas, let alone zetas. Worst of the zetas so far.


    I agree lol
  • "Acrofales;800901" wrote:
    Wow. Seems terrible. 1% is not much. It doesn't even seem worth omegas, let alone zetas. Worst of the zetas so far.


    (Just my opinin) I think zetas were added to improve underperforming existing characters to put them on par with new characters.

    New characters have less dramatic zetas because they're balanced against one another from the start.

    (Also, aren't most zetas leader abilities? This one is a Unique, I think, so it isn't mutually exclusive of other zetas.)
  • "C3pain0;801007" wrote:
    Well lets do some math... If he has 50k protection and gains 5% whenever he gets a buff he would gain 2500 per buff under Jyn lead. He also has a 97.6 counter chance and taunts (buff) 75% of the times he gives damage and 100% if he has a buff already....

    Starts with 50k protection

    takes dmg of 20k - (down to 30k protection)

    Zeta moves his max protection to 50500 (1%)

    he counters causing a taunt and gains 2525 protection (5% of 50500)

    but each time he takes dmg he gets 1% of current max so it would increase theoretically as follows

    50000
    50500
    51005
    51515
    etc etc

    but that is with one buff...say yoda has offense up, foresight, heal over time and advantage and uses BM...

    K2 would receive offense up, foresight, heal overtime, advantage, and tenacity up and under jyn lead would also recover 25% of his protection...or say after the above 4 attacks 12878 protection...

    So what we are leaning toward is a new rebel meta Jyn lead, K2, Baze, Chirrut, and cassian Andor...

    I mean if k2so has 5-6 debuffs (say against vader) Chirrut special equalizes health removes all debuffs and gives one heal over time for each debuff dispelled...meaning 5-6 or 12500-15000 protection...thats without the zeta...K2 will be key if used with the proper team..meaning if you have a team that can spread and generate buffs he will be darn near invincible.

    5's on Ster-droids


    Nobody is complaining about Jyn's lead ability, and not even about K2's basic viability (althoug I have my doubts; it'll depend a lot on Cassian Andor). It's just his zeta that seems pointless. You math out his max protection, but if he's getting hit, he isn't at max protection. So he doesn't gain 500, 505, 510, etc. protection. He gains an ever decreasing percentage of that. And given that chars hit for a couple of 1000 damage each, even if he did gain the max every time he was hit, it'd still take about 6 hits before he negated even the shittiest of hits (e.g., an RG attack) with his zeta'd ability. And 6 hits is already rather a lot (hell, I'm happy if my tank can survive about 1 round of attacks, let alone without losing all his protection). Lets say you run with a buff happy team and get 1 or 2 buffs per round, that's 5 or 10% protection back, the zeta will still be completely negilgible. You already calculated that it'll add an extra 25 protection after 1 go. Lets assume those 6 hits actually happen and he then gets buffed. The zeta will add all of 154 extra protection (over the base protection gain, assuming 50k base protection). That might as well not exist. Even if you manage to get hit 6 times, survive and then get buffed 10 times in the rest of the fight, you will have gained an extra 1540 protection from your zeta (plus the max ~3000 from the percentual increase of your protection wrt max protection when you get hit). So in an absolutely ideal scenario, the zeta seems to be worth about 5000 protection. That is completely miserable.

    Lets face it, +10% flat protection would be far far better than this zeta, and it would still be incredibly mediocre for a month of farming.
  • "C3pain0;801169" wrote:
    the point is his zeta is useless unless surround with the appropriate toons...and no one said anyone was complaining about jyns leader or his basic...Keep in mind MAX protection never decreases during a battle

    protection/max protection = 50000/50000

    take 5000 dmg

    protection/max protection = 45000/50000

    Max is still 50000

    I guess the only question is is it 1% of base max protection or does it scale up accordingly as i exampled above

    The main point I was trying to make was that his zeta is useless even if he is surrounded by appropriate toons. Even in what could be seen as an ideal battle for this to work, it is strictly worse than a flat 10% buff in protection, which most people wouldn't bother wasting zetas on.

    And that was with me being charitable and assuming it works just as max health increases work (think, RG):

    protection/max protection = 50000/50000

    take 5000 dmg

    protection/max protection = 45000/50000

    with zeta:

    45450/50500

    If instead, it ONLY increases max protection and not current protection as a percentage, it is even more useless. As in my example above, you could see that most of the 5000 protection gained that I could see happening over the course of an ideal battle (6 times damaged before 10 buffs), came from this percentual increase in prot. Even if you manage to take damage 10 times on K2 without him dying, he has still only gained marginally more than 10% max protection, which means each of Jyn's heals will now heal him for 0.5% more of his starting protection. That would really be complete trash.
  • I think this can be pretty powerful actually. Imagine this:

    Turn 1: an enemy doing damage. Let's say 5000. K-2SO's protection that started at 50000/50000 is now 45000/50500. Now he counters, does damage and gains taunt. With Jyn leading he gains 5% of his max protection, + 2525. Therefore his protection is now 47525/50500.
    Turn 2: He then receives 6000 damage. So his protection drops from 47525 to 41525. His max protection increases with 1% from 50500 to 51005. He counters, lost his taunt when taking the damage, and does not regain it. So his protection is now 41525/51005.
    Turn 3: He receives 3000 AoE damage. Counters and gains taunt. So he loses 3000 protection (41525 - 3000 = 38525) and his max protection grows with 1% from 51005 to 51515. He does gain taunt this time, so he gains 5% of his max protection, +2575. His protection is now 41100/51515.
    Turn 4: Now Ackbar uses his special ability granting all allies his special buff that they lose when an ally uses a special ability. Even if K-2SO does not use the special ability, he still has gained a buff, therefore +2575. So his protection is now 43675/51515.
    Turn 5: Then Leia uses her special ability and K-2SO gains critical damage up and offense up. So two buffs: +5150. So his protection is now 48825/51515.
    Turn 6: Due to Ackbar's ability, Leia instantly gains 100% turn meter and can go again. Now Leia attacks and all allies gain critical chance up, again +2575. K-2SO's protection is now 51400/51515

    I'm not saying that it is unbeatable, but in certain situations it can become pretty annoying I would think. Daze, stun, and buff immunity will become very important at the highest levels I think.