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MasterSeedy's avatar
MasterSeedy
Rising Ace
6 years ago

Does Taunt ruin Fives' zeta?

Language on Fives' zeta:
When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% health and Fives is defeated instead.

If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle


So this makes it seem like if you kill fives directly, not some other 501st toon, then Fives does NOT provide any bonus to other 501st Clone Trooper allies.

Is it possible to avoid triggering Fives' zeta by killing Fives first? If so, why would you ever want Fives to taunt? That would absolutely be the wrong move. For that reason, I have not put the omega on Fives' "Cover Fire" ability.

If the language is wrong, and Fives passes his Health, Prot, Speed & Offense to Echo & Rex even if he is killed directly, then I do want to add that Omega. Also if the language is wrong, that text needs to be corrected in game.

It seems to me that the phrase "this way" (i.e. "If fives is defeated this way...") is a major nerf. But it's such a bad thing to do to a toon that taunts, I'm skeptical that it is actually nerfed like this. The problem is, it's hard to test. So... does anyone know how this zeta works? I mean know FOR SURE, not just what the text says.

It seems to me that EA/CG should refund the omegas for Cover Fire if this is what's happening (and think about reworking that omega, since no one should ever take it if they plan on giving Fives his zeta), and change the zeta text if it's not.
  • "MasterSeedy;c-1975804" wrote:
    @KoolKent
    5’s and echo both have a unique directly associated to 5’s taunt! Not very clever, don’t be stingy!


    and, @Cardiff0
    the only thing is echo deals 100% more damage while fives is taunting


    But the unique bonuses are opposite from each other. Sure Echo gets +100% when Fives taunts, but Fives counter-attacks and gets +100% when NOT taunting. So which is better? If you don't Omega 5s' "Cover Fire" then you're always guaranteed that Fives gets double damage. Since they're going to have to attack him first anyway because of his zeta, don't you want all his counter-attacks to do double damage?

    Answer: Yep.


    No, I don’t ever want to mod echo to go straight after 5’s and deal %100 more damage!

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