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21 Replies
"Drazhar;c-1961254" wrote:
Not enough health - - > more health. Health primaries, health secondaries, 6 dots, g13. Even health arrow.
So is + health % better or raw health stats for secondaries?"taquillasun;c-1961255" wrote:
"Drazhar;c-1961254" wrote:
Not enough health - - > more health. Health primaries, health secondaries, 6 dots, g13. Even health arrow.
So is + health % better or raw health stats for secondaries?
It depends. Usually, raw health is better (y'all please correct me if I'm wrong, it would help me as well). But it depends on the amount, so a little bit of calculation is needed. Anyways, the numbers near the stats could help you. A level 1 raw health is surely worse than a level 3 health %. But sometimes a level 2 raw health can be better than a level 3 health %. I can't help you more than this, I usually just try to slap them on the characters and see what changes. Anyways, don't be afraid to give him an health arrow as well, as he gets free turns more often than not and every single one of them will most likely be a sweep."Drazhar;c-1961260" wrote:
"taquillasun;c-1961255" wrote:
"Drazhar;c-1961254" wrote:
Not enough health - - > more health. Health primaries, health secondaries, 6 dots, g13. Even health arrow.
So is + health % better or raw health stats for secondaries?
It depends. Usually, raw health is better (y'all please correct me if I'm wrong, it would help me as well). But it depends on the amount, so a little bit of calculation is needed. Anyways, the numbers near the stats could help you. A level 1 raw health is surely worse than a level 3 health %. But sometimes a level 2 raw health can be better than a level 3 health %. I can't help you more than this, I usually just try to slap them on the characters and see what changes. Anyways, don't be afraid to give him an health arrow as well, as he gets free turns more often than not and every single one of them will most likely be a sweep.
Good point! That's a mistake I'm probably making and not assessing what that health % would be worth as far as raw stat and choosing one just because of that is a bad move. Good point! I'm going to do some math. Good lord, I'm bad at this. I really need to up my mod game and knowledge.- Below G13 GG sucks. G13 R5 him asap.
- If you use 4 mods with health primary, then they can't have health-% secondary, the other two can have both flat and % health. So whole discussion which is better, is very side-line. Better is what gives you maximum total health.
- Grievous is useless until g12 and doesn't really get useful before g13. But he does get very useful once he gets there. Sort of a late bloomer I guess.
I suppose your best bet would be to gather gear and otherwise disregard him like you would a piece of furniture or something. Just don't expect to get much use of him until g13.
Edit: should also mention that while the rule of thumb is that flat mod increases are better than percentage based increases, the opposite is true for GG and his health. At g13++ you have such a massive pool to start with that literally any percentage increase will be noticeable. Oh and CD triangle is definitely better than a health triangle. Not only does it give a greater damage increase overall, but it does it with a smaller health pool, meaning that your droids will take less damage from GG's unique, while still not sacrificing GG's damage. - meyers5123926 years agoNew HotshotGear 13 is critical! He arguable gains more from gear 13 than any other character.
- Even though I know a new meta is right around the corner, GG will have use as capital ship captain. I will G13 and relic tier 3 him shortly. Thank you all for the advice!
- Vaderizer6 years agoSeasoned AceJust get him to G13. His health will instantly double and suddenly he'll hit like a truck.
Might as well get him to relic 2 as well, it's cheap. - Mephisto_style6 years agoSeasoned AceHealth, Health, CC and CC
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