Forum Discussion
6 years ago
One possible solution that hasn't been considered is maybe to make mods more like gear and ability mats.
Right now, once you have an Ultra Mod you can put it on any character you like and keep moving it around. So you farm the next Uber-Squad and just shift all your Ultra Mods over.
But if mods were locked to a character once placed (they could be removed but never placed on a second character), like gear or ability mats, they would have a lot less impact on the game in the long run as you wouldn't be able to sit back on your laurels for ever like you can now. Your mods would win you the current mirror matches but the same mods wouldn't have the same effect on a different squad in six months time.
And yes I now people are going to argue "I put a lot of time and effort into finding great mods" but we all put time and effort into farming the latest Uber-Squad each time the game brings out a new one. Why not the same for mods?
I brace myself for the inevitable backlash to this idea .... :smile:
Right now, once you have an Ultra Mod you can put it on any character you like and keep moving it around. So you farm the next Uber-Squad and just shift all your Ultra Mods over.
But if mods were locked to a character once placed (they could be removed but never placed on a second character), like gear or ability mats, they would have a lot less impact on the game in the long run as you wouldn't be able to sit back on your laurels for ever like you can now. Your mods would win you the current mirror matches but the same mods wouldn't have the same effect on a different squad in six months time.
And yes I now people are going to argue "I put a lot of time and effort into finding great mods" but we all put time and effort into farming the latest Uber-Squad each time the game brings out a new one. Why not the same for mods?
I brace myself for the inevitable backlash to this idea .... :smile:
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