Forum Discussion
6 years ago
"DaarthBrewer;c-1977428" wrote:
Could you elaborate please on how she should be modded? I have her at 7* but not leveled yet.
Thanks.
Despite being a tank, her usefulness isn't really governed by her bulk. JTR teams generally focus more on controlling the enemy, so she doesn't really need to eat too many attacks.
Holdo's opening bunker buster is most of her job. If all she does after that is eat a couple attacks then die, then she's done her job. The bunker buster can land AoE daze to shut down your opponent's TM engine, and it can multicrit to land a lot of expose and generate huge amounts of turn meter.
Problem. Maxed Holdo has 7% Potency and a 13% crit chance on her bunker buster. Even with R2's uniques and JTR's lead, not good.
So some combination of potency/crit chance primaries/sets/secondaries are in order to get those up to snuff, plus enough speed to ensure she'll go before the enemy to drop her bunker buster (after landing some crits with other units to feed her TM, most notably through R2's AoE), plus at least some tank standards like health, defense, and potency.
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