Forum Discussion
"Xhere;636124" wrote:
You guys seem very new to arena. Possibly low rank? St.han taunt isnt for absorbing the hits or tanking. His taunt allows his whole team to get ahead with the TM boost. I dont care if QGJ removes it.
My squad usually has two taunters anyways like RG with St.Han in addition, to focus on avoiding QGJ... thats so silly... did you forget how smart QGJ Ai really is on QGJ?
-QGJ will waste his taunt remove on the first buff it sees... for example, Rey goes first and gets foresight... ther goes QGJ wasting his move and being useless on defense.
Im shocked that QGJ is a problem for people.... knowing how long he been around in arena world and how useless Ai is.... just had to say this
Being top #1 day in and day out on a December shard, let me know how does that feel about being “new to the Arena“.
Every shard is unique and every player has different point of view when it comes to making its own team based on who he/she faces.
About ST Han... can you make ST Han go before Rey or Leia? Hell no, throw in Ackbar lead and you are already 30 speed behind. This means NO WAY your team goes before. For instance, I have Rey 233, Leia 222 (without Ackbar boost) and QGJ 198. Can you really rely on your ST Han to compete against my heavy-super-speed modded toons? I doubt so unless you have every secondary with 14+ speed on speed mods.
That's exactly why I feel like ST Han doesn't need enormous speed (yes, adding 30 for the top right helps, obviously, also his secondary is good for speed) but rather protection instead. Not to mention ST Han gives whole crew TM boost (you wanted to see it) within every hit. Having 60k HP ST Han > having 35k 190 speed ST Han imo."Xhere;636124" wrote:
You guys seem very new to arena. Possibly low rank? St.han taunt isnt for absorbing the hits or tanking. His taunt allows his whole team to get ahead with the TM boost. I dont care if QGJ removes it.
My squad usually has two taunters anyways like RG with St.Han in addition, to focus on avoiding QGJ... thats so silly... did you forget how smart QGJ Ai really is on QGJ?
-QGJ will waste his taunt remove on the first buff it sees... for example, Rey goes first and gets foresight... ther goes QGJ wasting his move and being useless on defense.
Im shocked that QGJ is a problem for people.... knowing how long he been around in arena world and how useless Ai is.... just had to say this
Honestly there is no need for this kind of criticism. As TMK mentioned, different servers play very differently. Getting a slight turn meter boost isn't going to help in my case, and with the team I run with STH it's better with characters hammering away on Han, turn meter being removed, and watching as they rarely get to take a turn."StormTro0p3R_H;636428" wrote:
Faster STH means faster team. The points about going after QGJ are irrelevant if what you do with your team, before their team moves, deals with any or all threats.
If you were making a damage sponge STH then Defense sets all the way with a Critical Avoidance arrow, and Protection when available. Thing is, there are Dispellers and AoEs galore so eventually the taunt portion of his ability doesnt work like it does in the early and mid parts of the game.
I tend to disagree. Faster STH doesn't necessarily mean faster team as whole. Take a look at my team for example... can you really make ST Han going before my Leia and Rey? Not to mention 55% of the time Rey does both specials. I do agree that it works like mention most of the time but not all the time."Xhere;636124" wrote:
-QGJ will waste his taunt remove on the first buff it sees... for example, Rey goes first and gets foresight... ther goes QGJ wasting his move and being useless on defense.
This is exactly why you do NOT want to mod your STH with speed.My Stormtrooper Han has 246 speed. But aside from that, even if he is 3rd to go on your team, but still goes before the opponents, then he is making your team faster.
If your ST Han has speed X, and all your other toons have speed X-1, then he is only making your other 4 toons faster by 1 speed with his taunt TM boost. If he gets detaunted on the enemy's first move, that is basically all his taunt did, which would be horrible. Obviously, it is not as simple as making ST Han as fast as possible.everyone wants to believe their server is uniq and their play style is best .
This is true. If you think everyone else's server is same as yours, you are mistaken. Servers vary by their birth date and number of whales and what toons people have/use, and what mods the top players have. Some servers are 50% Wiggs in top 20, right now. Others have none. You are foolish to think what works for your ST Han on your server is best for everyone, without considering their competition... let alone their own available bench/squad toons.I'm curious what is keeping you from modding speed on your Han.
The thing keeping ME from modding Han with speed is elementary. The whole reason I use ST Han is to beat Rex lead teams with Fac and 5s. These teams have no blocks/stuns/burst damage aside from RG. They have survivability and lots of attacks. My first round attack speed doesn't matter. I need my Han to taunt after Fac has acted and been detaunted, since there is no reliable way to stun a Fac with jacked tenacity.
We don't all have the same competition as you. If all my Han did was to increase first turn speed, I would be using JE, not Han.* On my server my Han is an offensive bomb that lets me easily beat 90% of MY arena top twenty (including droid teams), even though they go first. If you can burst down all your opponents by simply going first, more power to you.
*If I use speedy Han or my JE droid team, I can easily beat Ben/Phas/Dook/Droids. But I can't beat Rex lead. With my slow Han, I can beat more teams on offense, esp the ones that matter in my timezone. Every single day, the top two spots in my arena hour are occupied by Rex lead or tanky Anni lead with Fac and 5s from the previous payouts.
Even if your server is undergoing a speed race, atm, I bet it will not last forever. (Unless Wiggs, Lando, and B2 end up being OP/necessary, which may indeed be the case). What will eventually happen is a tanky team will find a niche living off these speed teams and open up a whole lot of new possibilities."RU486;639564" wrote:
Honest question from someone who doesnt use STHan, if all he is there for is to boost the initial TM for the team, why wouldnt you use Phasma with all speed? She gives more TM and crit.
Phasma doesn't use VM first on defense. Also, most of the the people who use fast STH pair him with EP nowadays to stop dispellers."Xhere;637998" wrote:
"TMK;636146" wrote:
Being top #1 day in and day out on a December shard, let me know how does that feel about being “new to the Arena“.
Every shard is unique and every player has different point of view when it comes to making its own team based on who he/she faces.
About ST Han... can you make ST Han go before Rey or Leia? Hell no, throw in Ackbar lead and you are already 30 speed behind. This means NO WAY your team goes before. For instance, I have Rey 233, Leia 222 (without Ackbar boost) and QGJ 198. Can you really rely on your ST Han to compete against my heavy-super-speed modded toons? I doubt so unless you have every secondary with 14+ speed on speed mods.
That's exactly why I feel like ST Han doesn't need enormous speed (yes, adding 30 for the top right helps, obviously, also his secondary is good for speed) but rather protection instead. Not to mention ST Han gives whole crew TM boost (you wanted to see it) within every hit. Having 60k HP ST Han > having 35k 190 speed ST Han imo.
Rather have st.han with 190 speed.. pointless to have him slow and packing tons of HP. There are far more better tanks then St.Han if thats all your aiming to do. Unlike your idea of using him just to tank. I use him as TM boost first...to help setup my team get in as many turns as possible before enemy does. You will lose toons before you get your taunt off... I see that all the time in arena.
I would love to hear what squad you use with st.han for you to pick health over speed on st.han sounds d-u-m-b
You fail to realize the point where ST Han gives boost when he taunts and whenever he's damaged... this way you profit way more within him standing there as a statue being attacked whole time, getting your team nice boost rather than one-and-done boost...
I don't use ST Han at all because he doesn't suit in my playing style at all nor didn't really care about him early in the game hence I don't have him highly geared.- When I ran your team as my own I would not put speed on him, I wanted qgj to humbling blow before my taunt went off, then I could do irreversible damage to the opponent before qgj had a chance to, which was after he had been stunned, sped down, and or ability blocked
Now I run a palp lead team and use smithie d's theory of just giving Han incredible speed. He goes first, taunting giving the entire team turn meter and allowing them to all go, 9 times out of 10 the damage has been done. Han gets killed quickly, but it's over for the other team - Does Han need potency? I have noticed certain Hans are meaningless while others are a pain.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,732 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 3 days ago
- 5 days ago
- 5 days ago