Forum Discussion

Mephisto_style's avatar
6 years ago

Modding the anti-Geo Jawa team for that 1 task

Besides you thinking it is a waste of resources, how would you do it?

Nebit = 2 defense 1 tenacity type sets
Tenacity cross, % health circle, % health or % defense triangle. Secondary as much defense health tenacity and speed as possible. Shoot 200 speed

Scavenger same as Nebit but his tenacity for potency

Engineer same as Scavenger but should be as fast as possible to heal health for the team

Jawa and Datcha, ignore their kits and make their presence damage absorbers as potential tanks just by their presence.

The idea is to have no Jawa die and out-survive the brood.

They should all have health be their hit points and as high armor as tenacity as possible. Potentially crit avoidance arrows.
  • Nebits taunt is useless because Sun Fac dispels on his basic and he always attacks with the swarm.
    The engineer needs enough speed to go first and give turn meter to the other. The scavenger needs citical chance to stealth before the geos attack.
    I‘m not sure how the game handles the grenades. I suspect the geo attacking a jawa does his tenacity check against the potency of that specific jawa.

    I don‘t see any reason to give nebit a tenacity set. Tenacity doesn‘t help against dispel and due to its mechanic its the most useless stat in the game. I‘d rather give him defense or health mods.
  • "Mephisto_style;c-1934732" wrote:
    "CCyrilS;c-1934726" wrote:
    You're overthinking it. They just have to live long enough to get TDs on geos, mainly self-inflicted. Then toss a grenade and say goodnight.


    I want none of them to die! I want it to be a bad decision for any Geos to attack my Jawa

    There's no such Jawa team unless you G13 team. G12+ geos will laugh at any Jawa team that's below G11.
  • "Mephisto_style;c-1934732" wrote:
    "CCyrilS;c-1934726" wrote:
    You're overthinking it. They just have to live long enough to get TDs on geos, mainly self-inflicted. Then toss a grenade and say goodnight.


    I want none of them to die! I want it to be a bad decision for any Geos to attack my Jawa


    Lmao.

    Ppl will keep gearing geos up for TB, to what, at least G12.

    You dont want them die, so you have to have jawas at G13 or 14 at least to compete with G12 bugs.
  • To flip this around, If you remove poggle and put in Nute (with his unique) does this make the jawa team moot? My understanding is that they will be taking an extra 5% max health damage everytime a bug lands a debuff. They shouldnt last near long enough to get enough detonators on the bugs.
  • "Drepd;c-1935194" wrote:
    To flip this around, If you remove poggle and put in Nute (with his unique) does this make the jawa team moot? My understanding is that they will be taking an extra 5% max health damage everytime a bug lands a debuff. They shouldnt last near long enough to get enough detonators on the bugs.


    The Jawa team has been proven to work. Youtube it. The modding question is really just about trying to get as many points as I can with it or my 20 banners for my guild.
  • "Drepd;c-1935194" wrote:
    To flip this around, If you remove poggle and put in Nute (with his unique) does this make the jawa team moot? My understanding is that they will be taking an extra 5% max health damage everytime a bug lands a debuff. They shouldnt last near long enough to get enough detonators on the bugs.

    There is always the possibility of killing all the Jawas and ending the battle before the geos explode, but it's difficult. Most importantly, this is an offense team, so any exotic strat will likely fail due to AI (Like an idea to put in Traya to block Scav unique).
    Nute probably won't add enough dmg to get through full health and protection before 30 bombs go off. They stack like 5 per attack, on all the geos. On the plus side, nute doesn't have hive mind, so he'll survive.
    The problem is simply that the geos survive jawas better with non-geo seps, but they lose to other squads more easily.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.

22,731 PostsLatest Activity: 41 minutes ago