Forum Discussion
6 years ago
"Richfxxx;c-2100351" wrote:"SithVicious;c-2099786" wrote:"chionophile;c-2099780" wrote:"SithVicious;c-2099779" wrote:
Poggle’s special actually makes that zeta a liability.
I'd say that's debatable. They're gonna get a bunch of turns anyway, and it's Traya's lead that does most of the damage to the geo team, not your guys taking turns. Plus, Poggle will probably only get to use that move once or twice and you want the geos debuffed as much as possible - every time they take damage while debuffed (eg, attack out of turn), your sith heal.
Also, OP, it's health down, not a DoT that's applied with the zeta. I think it's decent, mine has it.
Maybe, but you still need to take a turn at some point since they can’t die from Traya’s zeta and before Spy can 1 shot everyone. I have the zeta too from the Traya meta glory days, but at this point there are too many other better zetas. I think modding makes a bigger difference for this counter.
I don’t mind putting zeta on him if it’s worthwhile as at moment until I eventually get GL’s there are not many zetas I want or need at moment, so is the zeta worth it still?
It’s not a game-changer zeta, imo. I don’t even remember noticing a difference after I applied it. When I put it on him it was for any edge I could gain in arena. If we’re talking about just a geo counter, proper modding is much more important. I’ve got CA arrows on all 3 of the the traya team with as much tankiness as I could balance out. I myself no longer apply “just because” zetas, even if I have a nice surplus.
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