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4 years ago
"scuba;c-2189324" wrote:"Kyno;c-2189320" wrote:"Samurhaj;c-2189263" wrote:"Kyno;c-2189257" wrote:
I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext."Mephisto_style;c-2189260" wrote:"Kyno;c-2189257" wrote:
I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.
Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?
I just meant the order towards stat calculations shouldn't matter.
Yes position in team position matters in things like mass attack/assists.
Animation speed matters more than position in mass attacks.
Example:
It doesn't matter where you place R2, he will most likely be the last to land his attack in a mass attack call.
I know this is an old thread, but this is the only example of the comment I could find. Has CG ever said anything about animation speed vs slot order? I know they have made comments about the effects of slot placement. I have also had people swear up and down that animation speed makes a difference and showed screen shots to prove it. The problem is the visuals don't necessarily have to line up with the calculations. The evidence presented always relies on screenshots. Has CG ever made a comment on it? I don't trust the visuals since the animation is an output of the calculations already run and shouldn't be an additional input. What you see on the screen should be the result of the AI numbers crunching after you press a button. This is one of those things I would really like CG to weigh in on one day in the same way they weighed in or slot placement.
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