Forum Discussion
scuba75
7 years agoSeasoned Rookie
The rework changed how it works.
It now does unmitigated damage (damage numbers show in white) equal to 20% health based (it doesn't ignore protection) on 3 possible factors at the start of the opponents turn not at end of EP turn.
20% for rebel 20% for Jedi and 20% for shocked.
So for 25k health it will do 5k damage for each scenario if the conditions are met.
It is like have 4 dots on a character for each condition.
With 40k + protection on a character you are not going to see lots of damage done.
Since the damage is now unmitigated it will ignore armor/resistance and will not crit.
It does work but with 4x speed it is hard to see it happening
It now does unmitigated damage (damage numbers show in white) equal to 20% health based (it doesn't ignore protection) on 3 possible factors at the start of the opponents turn not at end of EP turn.
20% for rebel 20% for Jedi and 20% for shocked.
So for 25k health it will do 5k damage for each scenario if the conditions are met.
It is like have 4 dots on a character for each condition.
With 40k + protection on a character you are not going to see lots of damage done.
Since the damage is now unmitigated it will ignore armor/resistance and will not crit.
It does work but with 4x speed it is hard to see it happening
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