7 years ago
Rework: Grand Master Yoda
The following details changes, made in green, to the character: Grand Master Yoda
UNIT NAME: Grand Master Yoda
ALIGNMENT: Light
CATEGORIES: Jedi, Galactic Republic, Support
ABILITIES:
Basic: ATARU
FINAL TEXT: Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns.
Special 1: MASTERSTROKE (Cooldown 3)
FINAL TEXT: Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Grand Master Yoda gains that effect for 3 turns. (Unique status effects can't be copied.) Grand Master Yoda gains an immediate bonus turn as long as there is one other living Jedi ally.
Special 2: UNSTOPPABLE FORCE (Cooldown 4)
FINAL TEXT: Deal Special damage to target enemy and remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn.
Special 3: BATTLE MEDITATION (Cooldown 4)
FINAL TEXT: (ZETA) Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.
Leader: GRAND MASTER'S GUIDANCE
FINAL TEXT: (ZETA) +30% Tenacity to Jedi allies. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.
GAME CHANGERS
AhnaldT101
https://youtu.be/tZNdVBFs2eg
Lolindir (Spanish)
https://youtu.be/llKaXViUPAU
Aramor (Russian)
https://youtu.be/8SZ9QIT2vbQ
UNIT NAME: Grand Master Yoda
ALIGNMENT: Light
CATEGORIES: Jedi, Galactic Republic, Support
ABILITIES:
Basic: ATARU
FINAL TEXT: Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns.
Special 1: MASTERSTROKE (Cooldown 3)
FINAL TEXT: Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Grand Master Yoda gains that effect for 3 turns. (Unique status effects can't be copied.) Grand Master Yoda gains an immediate bonus turn as long as there is one other living Jedi ally.
Special 2: UNSTOPPABLE FORCE (Cooldown 4)
FINAL TEXT: Deal Special damage to target enemy and remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn.
Special 3: BATTLE MEDITATION (Cooldown 4)
FINAL TEXT: (ZETA) Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.
Leader: GRAND MASTER'S GUIDANCE
FINAL TEXT: (ZETA) +30% Tenacity to Jedi allies. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.
GAME CHANGERS
AhnaldT101
https://youtu.be/tZNdVBFs2eg
Lolindir (Spanish)
https://youtu.be/llKaXViUPAU
Aramor (Russian)
https://youtu.be/8SZ9QIT2vbQ