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9 years ago
"DefinitivePoeCounter;142211" wrote:
It doesn't work that way. It is rather easy to circumvent RG taunt. You can run QGJ+Geo and use Geo's assist to kill off someone and proc RG's taunt and then dispel it with QGJ.
My favorite is just using Ani to put buff immunity on RG and then plough my way through them.
That means you're not running QGJ leader, for QGJ to go after GS. Rey, GS, QGJ leader etc will all go before your qgj increasing the likelihood that AI's atrocious targetting actually kills someone/disables someone.The point of making a strong team is to increase the probability of a successful defence and reduce the probability of an attack failing. Not using QGJ as leader goes against that philosophy. and what if your QGJ dies before his turn? You are increasing the probability of it happening by not running him as leader. What if there was a character QGJ could have killed if he was leader but now that the character is alive, it takes its turn and kills someone important on your team?You're leaving your fate to the AI.Every advantage, no matter how small, should be taken to increase the chances of victory.
We never count anything as a solution if it has only a 40% chance to work, and that's before factoring tenacity/dodge.
The ability to proc taunt multiple times means there will be situations where your taunt remover is on cd when taunt is activated again. RG doesn't spend a turn taunting, It's automatic
The ability to give a character a new lease of life shouldn't be underestimated. Even if it's just for one turn.The damage output might be too much when combined with others.
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