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maxpayne99_bhg's avatar
8 years ago

Suggestion fot General Hux's kit

Time to crush the Resistance

General Hux, Support, First Order

Stait on target (Basic): Deal Physical damage to target ennemy and inflict Daze for 2 turns. If the target is already dazzed, inflict double damage.

General's Orders (Cooldown: 2): Deal Special damage to target ennemy and call a random ally to assist. If that ally is First Order, reduce the cooldowns of both attackers by 1.

Crush the Resistance (Cooldown: 12): All First Order allies gain 100% Turn Meter, Advantage, Offence Up and Critical Damage Up for 3 turns. Also, their cooldowns are reduced by 3. Inflict Stagger on all ennemies for 2 turns and inflict Deathmark for 3 turns on a random Resistance ennemy (any ennemy if no Resistance ennemy). Those debuffs can't be Evaded or Resisted and this ability starts on cooldown.

First Order General (Leader): All First Order allies gain 100% Armor Penatration, 30% Offense and Critical Damage. (Zeta) When an enemy resists or suffers a debuff, all First Order allies gain 5% Turn Meter (doubled if they are Resistance).

Long live to Supreme Leader (Unique): General Hux gains 15% Counter Chance for each living ennemy (doubled if they are Resistance). (Zeta) When General Hux attacks out of turn, a random First Order ally gains a buff for 2 Turns (Attacker: Offence Up, Tank: 40% Protection Up, Support: Speed Up).
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