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"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.- I sense a disturbance in the .
“You were meant to bring balance to the , not leave it in darkness!” "Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.- Yeah. So.... An Ewok a Wookie and a Wompa walk into a bar......
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker."Dryff;c-1362182" wrote:
With this revelation, I bet it's possible to use Savage's "Overpower" and not get a kill theoretically... :o
Let me know when you can get wampa under half health while still having enough protection to exceed 100k survivability."Nebulous;c-1362256" wrote:
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker.
For an attacker..."Anton23;c-1361810" wrote:
"Anakin_Skywalker;c-1361788" wrote:
"leef;c-1361701" wrote:
"ElleMadara;c-1361667" wrote:
What else do you expect? IPD is an Imperial, CG hates Imperials, characters like Luke or Han can hit for +30K in a turn with no consecuences, if that droid were a Rebel it should KO the whole team with his sacrifice, but as it is an Imperial he must not be that good, even if it sacrifice itself.
I'd say imperials are definately the closest to rebels as far as being loved by the devs. Not sure what game you're playing if you think ea/cg hates imperials...
Jedi is better than empire in this game imo
don't agree. Empire is more powerfull than any jedi squad. especially with zzThrawn, Krennic, Death and Shore tropers and Stormtrooper
I totally agree. It is sad tho that there is basically 1 hard-to-farm imperial team, and dozens of combinations of rebel teams that can compete. But yeah...not a lot of jedi love. (At least sith had a bit of a run - jedi haven't been close to meta since the lumi/ob1 evasion meta)"leef;c-1362264" wrote:
"Nebulous;c-1362256" wrote:
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker.
For an attacker...
lol okay. There are 137 total characters. He ranks 24th overall for protection and 4th for attackers. But you can't admit his hp/prot stats are good for an attacker that can deal as much damage as him. Fine. I'll just stop. You win. He doesn't have good base stats.- Mobile gamer: Raid Han shoots-30k, “no reaction”
Wampa hits for 30k, “wow! Look at that damage!”
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