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"Wolfkid;c-1362272" wrote:
Mobile gamer: Raid Han shoots-30k, “no reaction”
Wampa hits for 30k, “wow! Look at that damage!”
Thats because wampa is new. Han was reworked a while ago. Go back and look at the older videos"ElleMadara;c-1361995" wrote:
"DatBoi;c-1361690" wrote:
"ElleMadara;c-1361667" wrote:
What else do you expect? IPD is an Imperial, CG hates Imperials, characters like Luke or Han can hit for +30K in a turn with no consecuences, if that droid were a Rebel it should KO the whole team with his sacrifice, but as it is an Imperial he must not be that good, even if it sacrifice itself.
Wow, you’re really stretching the “CG hates DS” narrative. Ignore the fact that DS has two instakills and two “massive damage” attacks when LS has none of either. I’m not saying DS is better than LS, but your comment is ridiculous
LS doesnt even need an insta kill, they have Luke, Han, Leia, Chirrut (60K special), Ezra, Wedge, Biggs (Comrade in Arms is a 2 turn coolddown insta kill), all of them are demigods that can destroy anything (even a G11 Shoretrooper) in 1 or 2 turns with no drawbacks (Nihilus need to be super fast and it takes him 3 turns to Anhiliate, and IPD has to sacrifice himself)
Do You play Empire? There is no way that on offernse Empire can loose. Cls team with Han Wedge Biggs and Leia are very easy to beat, Chirut and Baze also only more time. Empire can auto them. More hard when there is Thrawn with Gk. or Nihilus with Gk. But still to beat. Empire has problem against FO and Empire. Empire destroy NS and Jedi. And my 6 star Shoretrooper with gear 11 under Thrawn lead finish battles in arena with protection. When I got him to g12 he will have 95k protection. There wont be a way to finish him in two rounds."Nebulous;c-1362269" wrote:
"leef;c-1362264" wrote:
"Nebulous;c-1362256" wrote:
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker.
For an attacker...
lol okay. There are 137 total characters. He ranks 24th overall for protection and 4th for attackers. But you can't admit his hp/prot stats are good for an attacker that can deal as much damage as him. Fine. I'll just stop. You win. He had bad base stats.
You do realize i already said he's pretty beefy for an attacker twice now right? Also, "not that impressive" isn't the equivalent of "bad".
His base health/prot stats only become impressive once you start factoring in he's an attacker and he can grant himself prot up (150%), not because his base stats are that impressive. Since this thread is, well atleast was ;), about being able to surive the IPD's self destruct and not about wampa, only the health/prot stats matter. So one might wonder how on earth could wampa survive that attack. The awnser to that was the protection up he grants himself, not that he has super impressive base health/prot stats that allowed him to survive that attack.
Now if this was a thread about wampa i would never call his heatlh/prot stats not that impressive.
This all might seem like back pedaling, but i'm just explaining why I called 29,260 health and 34,998 protection base stats "not that impressive". Characters with similar health/prot pools as wampa will go down on that attack. Context matters.
So what do i win? i could really use 185 wampa shards :)"leef;c-1362391" wrote:
"Nebulous;c-1362269" wrote:
"leef;c-1362264" wrote:
"Nebulous;c-1362256" wrote:
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker.
For an attacker...
lol okay. There are 137 total characters. He ranks 24th overall for protection and 4th for attackers. But you can't admit his hp/prot stats are good for an attacker that can deal as much damage as him. Fine. I'll just stop. You win. He had bad base stats.
You do realize i already said he's pretty beefy for an attacker twice now right? Also, "not that impressive" isn't the equivalent of "bad".
His base health/prot stats only become impressive once you start factoring in he's an attacker and he can grant himself prot up (150%), not because his base stats are that impressive. Since this thread is, well atleast was ;), about being able to surive the IPD's self destruct and not about wampa, only the health/prot stats matter. So one might wonder how on earth could wampa survive that attack. The awnser to that was the protection up he grants himself, not that he has super impressive base health/prot stats that allowed him to survive that attack.
Now if this was a thread about wampa i would never call his heatlh/prot stats not that impressive.
This all might seem like back pedaling, but i'm just explaining why I called 29,260 health and 34,998 protection base stats "not that impressive". Characters with similar health/prot pools as wampa will go down on that attack. Context matters.
So what do i win? i could really use 185 wampa shards :)
He has very good base stat, wampa is an atacker? Hm, I will say that he has more health than tanks. Prot is very close to tanks."leef;c-1362391" wrote:
"Nebulous;c-1362269" wrote:
"leef;c-1362264" wrote:
"Nebulous;c-1362256" wrote:
"leef;c-1362225" wrote:
"Nebulous;c-1362209" wrote:
"leef;c-1362194" wrote:
"Nebulous;c-1362033" wrote:
"leef;c-1361705" wrote:
"DatBoi;c-1361627" wrote:
Most tanks can get over 100k health+protection. Its not that big of a deal.
It's probably the "protection up (150%)" that does the trick. Wampa's base stats aren't that impressive.
Wampa is 24th in protection and 35th in health. For the damage he can do and 150% protection gain, his hp/protection pools are enormous.
point being, not able to withstand a 99.999 dmg blow. Without the protection up he can grant himself he would have been a goner for sure. Like i said earlier, he's pretty beefy for the amount of dmg he does.
True, but you also said his base stats aren't that impressive and that is incorrect. I can mod him to close to 100k hp/protection (well over if I wanted to use a prot arrow with high speed secondary) and that is without his protection up. So 150% more on top of what he brings to the match is super impressive.
Well, technically his base health and protection stats aren't that impressive. You'd have to factor in his abilities for them to become impressive.
I disagree again. For attackers, only NS initiate, vet chewy and TR have more hp. Only vet chewy, dv and dt have more protection and wampa brings a ton more. So his stats are really ahead of the curve for an attacker.
For an attacker...
lol okay. There are 137 total characters. He ranks 24th overall for protection and 4th for attackers. But you can't admit his hp/prot stats are good for an attacker that can deal as much damage as him. Fine. I'll just stop. You win. He had bad base stats.
You do realize i already said he's pretty beefy for an attacker twice now right? Also, "not that impressive" isn't the equivalent of "bad".
His base health/prot stats only become impressive once you start factoring in he's an attacker and he can grant himself prot up (150%), not because his base stats are that impressive. Since this thread is, well atleast was ;), about being able to surive the IPD's self destruct and not about wampa, only the health/prot stats matter. So one might wonder how on earth could wampa survive that attack. The awnser to that was the protection up he grants himself, not that he has super impressive base health/prot stats that allowed him to survive that attack.
Now if this was a thread about wampa i would never call his heatlh/prot stats not that impressive.
This all might seem like back pedaling, but i'm just explaining why I called 29,260 health and 34,998 protection base stats "not that impressive". Characters with similar health/prot pools as wampa will go down on that attack. Context matters.
So what do i win? i could really use 185 wampa shards :)
You win that I will always refer to 30k hp and 35k prot for an attacker not impressive.- Didn't pay too much attention to Wampa, but after watching some videos he seems interesting and hard to defeat. What about playing alonside zBarris, could be a nightmare to enemies.
- The rebel bias is real people. Open your eyes.
- I mean, I haven't really thought about a full Jedi team but they have more OP and flexible toons than Empire was my thought
Best Jedi: General Kenobi, Barriss Offee, Hermit Yoda,
Best Empire: Thrawn
I know Shore Death Krennic are all good but they are either hard to get (hard node) or not quite flexible when you consider the light side synergies that you will have to sacrifice for using them in typical meta teams with R2, CLS, GK or Chaze - https://i.imgur.com/8QmIp.gif
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