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6 years ago
"InRevanWeTrust;c-1809905" wrote:"Blackbeardpepe;c-1809758" wrote:
Who's got the faster assassin will win arena.
I don't know why people keep saying that. Have they repeated basically what Mobilegamer said?
You realize no matter how fast you are. You're still going to be stuck behind that sith trooper right?
Its going to be a race to kill sith trooper followed by instantly wiping out Darth revan from the deathmark. Sith marauder will pump up a lot more damage than assassin. Even with that initial TM boost to get the team going. Marauders damage should more than make up for it.
I wouldn't be surprised if his special hits for well over 100k because once both both sides have that x4 ferocity attack. Marauder will very early have 112% bonus offense from his unique getting him 80% 4x10 both sides and the x4 ferocity attack gives 32%
It doesnt matter how hard he hits if he doesnt get to move because he has fear on him.
I dont know what any video says, just having some fun speculating. But I can imagine turn order should go:
Sass TM, Fastila applies fear, DR applies AOE Shock or fear again, you select someone you want to nuke and hit them with everything you have including Marauder Nuke and it dies. Repeat.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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