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- Everyone use either GG ship or GK ship
- In my shard i see more Nego than Malevolence. I spotted a Finalizer once.
- Negotiator definitely has the most well rounded support fleet.
The AI seems to handle it better than most of the others as well, so it seems to hold up more reliably than anything else on defense at the moment- I guess (IMHO) that makes it the “best” for right now. - mal is the most fun
- Negotiator for sure.
- The best offence is Malevolence, at 6* can beat every fleet reliably. Negotiator might hold better on defence, particularly in mirror matches when it has power advantage. But in general, both drop and both can climb. So either will be fine. If you are behind go malevolence as even at lower stars can deal with lots of higher fleets on offence, unlike the negotiator.
If you can't get either then home one and rebels are still okayish, if your shard is not mature enough.
Chimaera not good for arena, but brilliant for ds geo with hounds tooth. - VaderizerSeasoned NewcomerMalevolence crushes anything on offense. It doesn't hold as well on D, but that's more than made up for by the fact that it works perfectly fine without Hound's Tooth, which every other fleet still pretty much requires.
"Gul_Ski09;c-2148583" wrote:
"WindChoke;c-2148441" wrote:
The best offence is Malevolence, at 6* can beat every fleet reliably. Negotiator might hold better on defence, particularly in mirror matches when it has power advantage. But in general, both drop and both can climb. So either will be fine. If you are behind go malevolence as even at lower stars can deal with lots of higher fleets on offence, unlike the negotiator.
If you can't get either then home one and rebels are still okayish, if your shard is not mature enough.
Chimaera not good for arena, but brilliant for ds geo with hounds tooth.
Seems pretty sad for Thrawn am I right? Haha
He has left the Chimeara, with Faro, that's why ??."Jarvind;c-2148594" wrote:
Malevolence crushes anything on offense. It doesn't hold as well on D, but that's more than made up for by the fact that it works perfectly fine without Hound's Tooth, which every other fleet still pretty much requires.
Don't forget the level of investment required, a Mal fleet takes very little gear."TVF;c-2148847" wrote:
"Jarvind;c-2148594" wrote:
Malevolence crushes anything on offense. It doesn't hold as well on D, but that's more than made up for by the fact that it works perfectly fine without Hound's Tooth, which every other fleet still pretty much requires.
Don't forget the level of investment required, a Mal fleet takes very little gear.
Good point and generally speaking true. In theory, only by one ship difference. In practice even better, a malevolence fleet can operate to its nearly full capability with just 5 ships (vulture, hyena and the three Geos, with the latters performing just fine even at g12, only spy can provide some benefit at g13). Then again it depends as many people have reliced GR and 501 for obvious reasons.
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