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8 years ago
Solved

Old Daka's Serve Again zeta not working properly - Video with proof

Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? IPhone 6
OS Version IOS
Ally Code: (Find it here: http://bit.ly/AllyCode ) 991562329
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Old Daka's Zeta'd ability for "Serve Again" is not working as advertised. It states that Old Daka gets 10% max health (stacking) until the end of the encounter for each ally revived while daka is active. However, that is not the case. In a nightsister battle against a phoenix, I had a total of 44 ally revives while daka was active until the last time I used daka's heal (which is supposed to heal for exactly 50% of daka's health and the only way to verify if the max stacking health is working). However, with a a base of health of 23196, the final healing was only , my final healing was only 39433 giving daka a max health of 78866. This means not all revives were counted (20 were not) though they should've. It also means that the 10% max health is only based on her original starting health, so for each revive my health was only going up 2320. However, because it is stacking, it should be based on her current max health, not starting health.
Steps: How can we find the bug ourselves? Use a nightsister team with talzin as lead, with maxed abliities and old daka with serve again zeta'd and use a low level zombie and spirit, (this is just to maximize revives) with a fifth nightsister. Also review this video where I got the data from above: https://photos.app.goo.gl/0IDbj44QcBAqOUKd2
Connection Type Wifi
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Below is the data I collected from this battle: https://photos.app.goo.gl/0IDbj44QcBAqOUKd2 however, it is apparent in most all Nightsister Battles. As you can see from the data below I counted 44 revives, yet the game only gave me credit for 24 revives, on top of that, the max health increase was only based on the starting max health and not the current max health. (Please note, I did not get to test the revives from Talzin's Spirit Blade Assault): The discrepancies for how many revives the game calculates are highlighted in yellow. In the screenshot below I have broken down the count for each revive based on the different type of revives. Daka Revives are revives from when daka uses her aoe healing ability, Zombie revives are when the zombie revives on it's own, Talzin A Revive is when a defeated nightsister revives during another nighsister's basic attack and then is defeated. Talzin D Revives are when nightsisters are revived during another nightsister's basic attack but that attack results in the death of the opponent so they are not defeated. In effect, the severe lack of this ability from working as advertised  essentially makes this zeta'd ability worthless (it has made absolutely no noticeable difference in squad battle rank, in fact it has done more harm than good based on my current strategy). Side note: in this battle, every revive the game counts, adds ~2320 max health to old daka.
 
 
  • Hi @Cubiczars and thank you for the follow-up.

    Usually, when we've flagged something as a bug, for review or further investigation, we don't follow up on the subject, since this means our part is done. It is then up to the studio team to decide as to how and when something is being fixed. You can get an update from the patch notes HERE. As for Old Daka's unique ability "Serve Again", we've tested this today and it worked as intended. Every time another ally was revived, she gained 10% max health.

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