I second this wholeheartedly. My understanding from Will Nixon's findings is that the game caps object IDs at 32,767 — a signed 16-bit integer limit that is actually enforced by the game manually converting 32-bit values down to 16-bit, so this isn't an unavoidable legacy constraint; it's a deliberate choice in the code that can be undone. The hard work has likely already been done, it just needs to be implemented by those with access to the source code. The current cap is insufficient by modern standards as the volume of CC available for this game in 2026 makes this limit a genuine barrier to enjoying the game as intended.