Forum Discussion
14 years ago
This post will show you ideas on how to reveal to the player which statue corresponds with which Floor Switch.
If you have any additional ideas, please feel free to say so out loud on this thread, and I will try and add your idea to this list! Pictures of your method might help people understand! Please read entry guidelines at bottom of post!
Color Games By bunbunnyny
You may try and set up the Pushable Statues and the Floor Switches so that the color of the Pushable Statue corresponds with its Floor Switch!
Easy as 1-2-3! By bunbunnyny
Set up each statue to be a different pattern or color than each other. Keep each Floor Switch the same pattern, however. Make sure every statue and Floor Switch is facing the same direction. Then, set up several Inscription Plates that say which switch each statue corresponds with, like "Blue on 3."
Find It! By bunbunnyny
Create-a-Style every Floor Switch and Pushable Statue to have similar patterns and colors, but make them slightly different. Keep the different corresponding statue and switch patterns the same.
Follow the Yellow Light Path! By bunbunnyny
Use 2 hidden 1x1 Ceiling Lights from the menu, and color them a certain color, and dim the . You may have to make a custom if it's too dark to see the floor. Place one light above the statue, and place a light of the same color on top of the statue's corresponding Floor Switch!
I'm Watching You... (Max Statue Limit: 4) By bunbunnyny
Keep every Floor Switch the style that has the footprints on them, and make sure that every floor switch has the exact same color and pattern on them. Rotate them so that none of them are facing the same direction. Then, rotate each statue so it's facing the same direction as its corresponding Floor Switch!
Infiltration (Requires Generations; 2 Sims in the Active Family) By bunbunnyny
You may set up the Statues and the Floor Switches in any way that you want, whether they're all the same color, pattern, and Visual Style (for the Floor Switches.) However, don't link them up so that they match, if they have similar colors or patterns. Mix each Statue and Floor Switch up so that there is no possible way of knowing how to tell which statue corresponds with which Floor Switch.
Then, place a Video Camera in front of the statues and switches so that you can see all or most of them. Put a Sim next to it, but don't pick it up yet. Pause the game. Now, have another Sim queue up interactions to and multiple times to the statues until they reach their corresponding switch, but keep the game paused. Tell your first Sim to pick up the video camera. Try to keep the camera still, unless you want to have it move. Begin recording the exact moment that you see movement. Once the second Sim finishes the queued actions, stop recording.
You can record the Second Sim setting up one statue or several statues, depending on how far away they are from the switch, since you can only queue up 8 actions at a time. Then, you can record another video of the Sim setting up the rest of the statues! If you can, try and have the Sim and . They will keep moving until they either reach an obstacle or push the statue onto a Floor Switch.
Once you have recorded the videos, first, rename them to something that may or may not give away what it is about. You may either save the recorded videos to a Disk Tower that is located inside the tomb, or leave them laying around the tomb on their own.
To make things more interesting, you should record videos of stuff other than the setting up of the statues, and place those in the same Disk Tower or also laying around the tomb! If you didn't give away what they're about in the names, the player will have a more difficult time knowing which video to watch on their TV, unless you give a hint with a or an Inscription Plate or something like that. You could even make a video showing where the correct Disk is laying in the tomb!
This method can be used for more than just this! You can use this to show the player which door you should not enter in an intersection, or where a really hard trigger is located in a tomb!
Riddle Me This By mikitta47
Create a series of message plaques that give the relevant riddle and hints about the order the statues need to be in. The statues are colored, the pressure plates are kept identical to each other. Everything is set up as per the tutorial.
Scavenger Hunt By bunbunnyny
Have a Sim take a photo of the correct set up with a camera (not their cell phone) from at least 2-4 floors above the set-up. Hang the picture on a wall in the tomb, but try and hide it in plain sight!
Entry Guidelines
There are 5 simple, extremely easy guidelines to submitting an idea:
1) Give your method a name! 30 Character Limit! This includes spaces, numbers, and symbol characters!
2) If your method limits how many Pushable Statues or Floor Switches you are able to use, you must say so in your entry!
3) Before you submit, please read through all current entries and ensure that your method is not already posted!
4 In your entry, you must thoroughly describe every detail on what you must do in the method, such as whether a Floor Switch must be a certain visual style. If it doesn't matter, you don't even have to mention it!
5) Keep in mind that by entering your idea, I may slightly reword your description only to make more sense of it or to fix major spelling and punctuation errors. Also keep in mind that I might not submit every idea, although I will try!
If you have any additional ideas, please feel free to say so out loud on this thread, and I will try and add your idea to this list! Pictures of your method might help people understand! Please read entry guidelines at bottom of post!
Color Games By bunbunnyny
You may try and set up the Pushable Statues and the Floor Switches so that the color of the Pushable Statue corresponds with its Floor Switch!
Easy as 1-2-3! By bunbunnyny
Set up each statue to be a different pattern or color than each other. Keep each Floor Switch the same pattern, however. Make sure every statue and Floor Switch is facing the same direction. Then, set up several Inscription Plates that say which switch each statue corresponds with, like "Blue on 3."
Find It! By bunbunnyny
Create-a-Style every Floor Switch and Pushable Statue to have similar patterns and colors, but make them slightly different. Keep the different corresponding statue and switch patterns the same.
Follow the Yellow Light Path! By bunbunnyny
Use 2 hidden 1x1 Ceiling Lights from the menu, and color them a certain color, and dim the . You may have to make a custom if it's too dark to see the floor. Place one light above the statue, and place a light of the same color on top of the statue's corresponding Floor Switch!
I'm Watching You... (Max Statue Limit: 4) By bunbunnyny
Keep every Floor Switch the style that has the footprints on them, and make sure that every floor switch has the exact same color and pattern on them. Rotate them so that none of them are facing the same direction. Then, rotate each statue so it's facing the same direction as its corresponding Floor Switch!
Infiltration (Requires Generations; 2 Sims in the Active Family) By bunbunnyny
You may set up the Statues and the Floor Switches in any way that you want, whether they're all the same color, pattern, and Visual Style (for the Floor Switches.) However, don't link them up so that they match, if they have similar colors or patterns. Mix each Statue and Floor Switch up so that there is no possible way of knowing how to tell which statue corresponds with which Floor Switch.
Then, place a Video Camera in front of the statues and switches so that you can see all or most of them. Put a Sim next to it, but don't pick it up yet. Pause the game. Now, have another Sim queue up interactions to and multiple times to the statues until they reach their corresponding switch, but keep the game paused. Tell your first Sim to pick up the video camera. Try to keep the camera still, unless you want to have it move. Begin recording the exact moment that you see movement. Once the second Sim finishes the queued actions, stop recording.
You can record the Second Sim setting up one statue or several statues, depending on how far away they are from the switch, since you can only queue up 8 actions at a time. Then, you can record another video of the Sim setting up the rest of the statues! If you can, try and have the Sim and . They will keep moving until they either reach an obstacle or push the statue onto a Floor Switch.
Once you have recorded the videos, first, rename them to something that may or may not give away what it is about. You may either save the recorded videos to a Disk Tower that is located inside the tomb, or leave them laying around the tomb on their own.
To make things more interesting, you should record videos of stuff other than the setting up of the statues, and place those in the same Disk Tower or also laying around the tomb! If you didn't give away what they're about in the names, the player will have a more difficult time knowing which video to watch on their TV, unless you give a hint with a or an Inscription Plate or something like that. You could even make a video showing where the correct Disk is laying in the tomb!
This method can be used for more than just this! You can use this to show the player which door you should not enter in an intersection, or where a really hard trigger is located in a tomb!
Riddle Me This By mikitta47
Create a series of message plaques that give the relevant riddle and hints about the order the statues need to be in. The statues are colored, the pressure plates are kept identical to each other. Everything is set up as per the tutorial.
Scavenger Hunt By bunbunnyny
Have a Sim take a photo of the correct set up with a camera (not their cell phone) from at least 2-4 floors above the set-up. Hang the picture on a wall in the tomb, but try and hide it in plain sight!
Entry Guidelines
There are 5 simple, extremely easy guidelines to submitting an idea:
1) Give your method a name! 30 Character Limit! This includes spaces, numbers, and symbol characters!
2) If your method limits how many Pushable Statues or Floor Switches you are able to use, you must say so in your entry!
3) Before you submit, please read through all current entries and ensure that your method is not already posted!
4 In your entry, you must thoroughly describe every detail on what you must do in the method, such as whether a Floor Switch must be a certain visual style. If it doesn't matter, you don't even have to mention it!
5) Keep in mind that by entering your idea, I may slightly reword your description only to make more sense of it or to fix major spelling and punctuation errors. Also keep in mind that I might not submit every idea, although I will try!
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