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mw1525
5 years agoSeasoned Ace
@--ginafz9l- I wouldn't want to deliberately guide a Sim to come to the conclusion that causing the demise of another is a viable solution to solving their problem; so I can't answer how to trigger the 'thought' process which puts them on that path. It really all boils down to what the Sim wants and has nothing to do with the choices we make for them. It has to be an internal calculation.
In my game, the decision has always been made autonomously by the Sim. The 1st incident involved a Sim who didn't want to be tied to another (so, he got rid of her). The 2nd incident involved a Sim who was in a pre-programmed committed relationship (Lina Volboken) but she desired my married Sim (Ricky). Lina literally 'got rid' of Eli and turned her attentions to Ricky. The 3rd (potential) incident is currently unfolding.
In my game, the decision has always been made autonomously by the Sim. The 1st incident involved a Sim who didn't want to be tied to another (so, he got rid of her). The 2nd incident involved a Sim who was in a pre-programmed committed relationship (Lina Volboken) but she desired my married Sim (Ricky). Lina literally 'got rid' of Eli and turned her attentions to Ricky. The 3rd (potential) incident is currently unfolding.
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