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6 years ago
I hadn't even thought about the water level but I'm sure Jessa is right about that. I've had other bugs as a consequence of this--lowered terrain filling up with water etc. It's good that there is at least a CC solution to the tomb marker problem.
If you don't want to use CC, unfortunately I guess it's either build in a different spot (higher up or in a different world), or perhaps introduce a hill to the lot itself (which would raise the basement level up) if that wouldn't interfere with your design too much.
This game has such a wonderful variety of features, but it often feels like they haven't been properly tested together.
If you don't want to use CC, unfortunately I guess it's either build in a different spot (higher up or in a different world), or perhaps introduce a hill to the lot itself (which would raise the basement level up) if that wouldn't interfere with your design too much.
This game has such a wonderful variety of features, but it often feels like they haven't been properly tested together.
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