5 years ago
Marsh Legacy, rags to riches legacy
My stab at the legacy challenge. I've slightly altered the rules to fit my taste, feel free to skip this first message if you're familiar with legacy, and go back to it later when something does not make sense under normal rules.
The focus is on gameplay, there will be few images and they will be ugly.
Rules:
Taken from the forum, abridged (just go there to see the details) and slightly modified to enjoy a larger part of the game.
Bold parts differ from the standard legacy rules.
Starting out
On a brand new game file used exclusively for the Legacy Challenge.
The challenge begins with a single founder, made in Create A Sim, Young Adult or older. You may choose all 5 traits. You can only pick the lifetime wish among the 5 suggested. Rerolling them as much as necessary to have the correct wish appear, but you'll likely still need at least 1 or 2 suiting traits for it to appear at all. No other sims may be created in the founder’s family.
Now to place the founder. With edit the world, place the smallest possible terrain in periphery (eg. next to a dump). Move your founder in it. Buy a bicycle, and remove all your founds, using testingcheat and familyfunds. For anextra challenge, you're not allowed to build anything on this lot or buy anything that would normally be inside.
No cheating.
Aging and story progression is on, lifespans set to the normal level.
Reasonable mods, CC and Store objects allowed.
No supernatural.
The Legacy family must be the “Active Household” during the entire challenge.
Lifespan extension:
Any form of repeated lifespan extension is prohibited. Vegetarianism and Jogging are totally fine(not repeated).
No resurection.
Unlucky trait and death flower are fair game.
I might change these rules if I find constraints that make it not OP (I'm thinking only enable on sims with an unfufilled lifetime wish, only lifetime wish point can be earned, and controlling there actions and those of household member interacting with them become a pure and strict wishacy, including actions to rejuvenate again).
Moving Sims in:
Any sim may be moved into the Legacy Family via marriage or move-in except for the following:
Sims created or previously played by a player.
In addition, moving a Sim in must increase both his personal and family wealth.
Building a Legacy House:
It must be built on a big terrain. No imperative as to when it has to be built, it can even be by your founder's children, but points aren't counted until after you got a big terrain with bedrooms for everyone.
Challenge concepts
see link
Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation; even then, they aren't considered to be fully part of the bloodline.
Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. Upon begetting the heir, the mate becomes part of the family bloodline and eligible to earn a point.
Points:
You earn points for your family in the following ways.
Generation: You get 1 point per generation up to a maximum of 10 total Generation points.
Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member.
Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death.
Sculpture: 1 point for creating a sculpture of a family member and keeping it on display after their death.
Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth, up to a maximum of 20 points (2,000,000).
Aspiration Rewards: You 1 point per 100,000 points worth of aspiration rewards (rounded down) for each Sim.
Non bloodline points: mates can only grant aspiration reward points. Exception: if mates were part of the house from childhood (eg. adoption), then they can earn point like a regular bloodline members.
Birth and growing up
If you are given the option to pick n traits for any sim, you may roll the new traits n+2, locking. It applies to midlifecrisis as well. It is so that you don't have total control over your sims' personality, thus enforcing variance, but still rewards you for raising your children well.
Optional Rags restriction on the Founder:
The founder is new to the neighborhood and cannot collect any item.
They cannot sell items stolen via the kleptomaniac trait, unless they are a professional thief.
Getting caught doing illegal activity while homeless ends the game.
lifetime reward:
anything expensive (30k +) is banned, unless I find a compelling reason for it and a balanced way to manage it.
The focus is on gameplay, there will be few images and they will be ugly.
Rules:
Taken from the forum, abridged (just go there to see the details) and slightly modified to enjoy a larger part of the game.
Bold parts differ from the standard legacy rules.
Starting out
On a brand new game file used exclusively for the Legacy Challenge.
The challenge begins with a single founder, made in Create A Sim, Young Adult or older. You may choose all 5 traits. You can only pick the lifetime wish among the 5 suggested. Rerolling them as much as necessary to have the correct wish appear, but you'll likely still need at least 1 or 2 suiting traits for it to appear at all. No other sims may be created in the founder’s family.
Now to place the founder. With edit the world, place the smallest possible terrain in periphery (eg. next to a dump). Move your founder in it. Buy a bicycle, and remove all your founds, using testingcheat and familyfunds. For anextra challenge, you're not allowed to build anything on this lot or buy anything that would normally be inside.
No cheating.
Aging and story progression is on, lifespans set to the normal level.
Reasonable mods, CC and Store objects allowed.
No supernatural.
The Legacy family must be the “Active Household” during the entire challenge.
Lifespan extension:
Any form of repeated lifespan extension is prohibited. Vegetarianism and Jogging are totally fine(not repeated).
No resurection.
Unlucky trait and death flower are fair game.
I might change these rules if I find constraints that make it not OP (I'm thinking only enable on sims with an unfufilled lifetime wish, only lifetime wish point can be earned, and controlling there actions and those of household member interacting with them become a pure and strict wishacy, including actions to rejuvenate again).
Moving Sims in:
Any sim may be moved into the Legacy Family via marriage or move-in except for the following:
Sims created or previously played by a player.
In addition, moving a Sim in must increase both his personal and family wealth.
Building a Legacy House:
It must be built on a big terrain. No imperative as to when it has to be built, it can even be by your founder's children, but points aren't counted until after you got a big terrain with bedrooms for everyone.
Challenge concepts
see link
Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation; even then, they aren't considered to be fully part of the bloodline.
Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. Upon begetting the heir, the mate becomes part of the family bloodline and eligible to earn a point.
Points:
You earn points for your family in the following ways.
Generation: You get 1 point per generation up to a maximum of 10 total Generation points.
Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member.
Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death.
Sculpture: 1 point for creating a sculpture of a family member and keeping it on display after their death.
Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth, up to a maximum of 20 points (2,000,000).
Aspiration Rewards: You 1 point per 100,000 points worth of aspiration rewards (rounded down) for each Sim.
Non bloodline points: mates can only grant aspiration reward points. Exception: if mates were part of the house from childhood (eg. adoption), then they can earn point like a regular bloodline members.
Birth and growing up
If you are given the option to pick n traits for any sim, you may roll the new traits n+2, locking. It applies to midlifecrisis as well. It is so that you don't have total control over your sims' personality, thus enforcing variance, but still rewards you for raising your children well.
Optional Rags restriction on the Founder:
The founder is new to the neighborhood and cannot collect any item.
They cannot sell items stolen via the kleptomaniac trait, unless they are a professional thief.
Getting caught doing illegal activity while homeless ends the game.
lifetime reward:
anything expensive (30k +) is banned, unless I find a compelling reason for it and a balanced way to manage it.