If I hadn't started using mods, I would have quit playing years ago. I absolutely hated how long everything took for sims to do relative to how fast time passed for them. Who spends 20 minutes brushing their teeth?! Not me, that's for sure, not even if you add the time it takes to use a Waterpik and mouth rinse after brushing. So the first mod I got was NRaas Relativity. I also hated how the game kept residents constantly moving from one house to another, and moved out residents my sims were in the process of befriending. So NRaas Story Progression was next, along with Overwatch and Error Trap, because my games would always be unplayable after about 12 sim weeks.
I chose Other, because while I have most of the NRaas mods and their modules, I don't even come close to having all the mods out there, nor do I want to. If there's something that's not working the way it should, like sims never, ever being able to win an international cross country equestrian event, no matter how many times they go, if there's a mod for that, I'll look it up, and if the mod's creator explains how they did it, and which XML files they modified, I'll use NRaas Retuner to change them myself. Otherwise I'll download the mod and use it.
There are numerous mods I've tried and removed, because they did things I didn't want in my game, or broke an interaction that is important to me, like when I used a mod that did a lot of things, I don't remember what it's called, but I got it so my singer sim could work part time at a rabbithole until she could make enough from her singing career to buy groceries and pay the bills, only to find out she couldn't slow dance with her new husband at their wedding reception because that particular mod broke slow dancing.