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puzzlezaddict
8 years agoHero+
Wow. Eleven hours, and self-employment is running away with it. I suppose it makes sense, though, as making stuff to sell gives the player the best combination of a reliable income and flexible work hours when needed. I somehow always end up with a gardener in my (inevitably overstuffed) households, at least one writer, and a sim or two who end up painting because I don't know what else to do with their free time. Besides, with a handful of screaming toddlers in the house, someone has to be able to drop the paintbrush and tend to their needs. It's not like the astronaut can fly home from the space station to change a dirty diaper.
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