Product: The Sims 4 Platform:Mac Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? 1.90.358.1230 Wh...
I'm not sure if this is the exact same issue that the other users in this thread are having, but I have found that when you complete a gig and get all the clients to give their verdict, you get a Last Exception with CategoryID: resolver.py:890 (full error in the spoiler below)
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>8727875a963c1e0464775f09</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-05-31 16:02:20</createtime><buildsignature>Local.Unknown.Unknown.1.98.127.1030-1.200.000.593.Release</buildsignature><categoryid>resolver.py:890</categoryid><desyncid>8727875a963c1e0464775f09</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listeners) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 682, in get_loot_ops_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 682, in <listcomp> File "T:\InGame\Gameplay\Scripts\Server\tunable_multiplier.py", line 162, in get_multiplier File "T:\InGame\Gameplay\Scripts\Server\tunable_multiplier.py", line 152, in get_multiplier_and_tooltip File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 537, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 139, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 964, in get_participants File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 890, in get_participants ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listenersrtim=0 ClientInfo isn't here</desyncdata></report> </root>
There are two random weighted loots that are fired when all the clients have given their verdict: 268262<!--randomWeightedLoot_AddSentiment_Decorator_Bad_Build--> 268273<!--randomWeightedLoot_AddSentiment_Decorator_Good_Build-->
This is the problematic part of their tunings (this is from the randomWeightedLoot_AddSentiment_Decorator_Good_Build tuning) :
<L n="tests">
<L>
<V t="relationship">
<U n="relationship">
<T n="num_relations">0</T>
<U n="required_relationship_bits">
<L n="match_any">
<T>308877<!--relationshipbit_Compatibility_Amazing--></T>
</L>
</U>
<L n="target_sim">
<E>Listeners</E> # this is the problem
</L>
</U>
</V>
</L>
</L>
In this situation, the game is only able to fetch the Actor and TargetSim participants to use for the test because only 2 sims are involved (the Actor being the active sim, and the other sim being the final sim to have given their verdict, ie the TargetSim), but instead, the Listeners participant has been tuned - the game doesn't know who they are in this context, so it throws an error instead: ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listeners .
From what I've found, this error prevents the gig from ending properly (my sim still gets paid, but the gig still shows as active in the career panel, and unable to choose a new gig without cancelling the current one despite it being finished). The main reason why I'm not sure this is the exact same issue is because the compatibility relbits are specific to Growing Together, and thus this specific problem likely would not have existed before that pack was released (or specifically, the patch for it - disabling the pack doesn't seem to have any effect whatsoever) because this test would not have existed. Either way, for this, changing the Listeners participant to TargetSim seems to solve the issue. However, the two XMLs I mentioned above are not the only ones which have this issue, there are likely others (randomWeightedLoot_AddSentiment_neglectedByWorkaholic also triggers this type of error for instance, for the same reason).
I don't do the "show renovation to client" thing, I just have them skip over it, always have. I also don't get a LE, I just get a pop up showing the before/after photos and then nothing. No reputation/performance increase, but I do get paid if the gig went well.
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