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I should probably also mention that while it is technically possible to remove said tile and I've since figured it out, it's an incredibly convoluted workaround that is not at all how building should be. Stairs should either automatically get rid of it, or I should be able to remove it at will, manually. The latter is obviously preferable and completely logical, considering this is how it has always been in the past.
What usually happens is that I need to plan out my stairs from top to bottom and remove excess floor tiles by turning them into individual rooms, then put the stairs in from top to bottom. Like I said. Possible, but incredibly convoluted.
For that reason, I consider this a bug, or possibly unintended behavior of stairs due to a small, unfortunate design flaw.
- Bluebellflora6 years agoHero+
- 6 years ago
After some Googling and experimenting I've figured out ways to get rid of these floor tiles, but it really still is undesirable stair behavior, especially because the game will fail to properly recognize stairwells like these as rooms, leading to problems with applying wallpaper per room, wall trims, etc.
I know how to get around it now, but like I said, it really is rather problematic and more of a design flaw more than anything.
I could still upload a build to the gallery if you'd like, though. Does it need to be a specific kind of building or can I just upload a mock up lot of cases where configurable stairs cause issues?
- Bluebellflora6 years agoHero+
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