Re: [ARCHIVED] Autonomy and Simulation Lag
The problem of all the weird stuff ON TOP of basic lagginess (time jumps, loading screen time warping, ...) has been present since original launch and isn't a regression of any recent patch. The reason more and more people see it with each update is because the inherent cause is the Python core script running too slow, and each update and expansion tends to put in more game logic which takes more CPU power to run, hence increasing the risk that this bug is triggered. Basically, the cause of this weirdness is how the game appears to deal with any lag of the core script code, resulting in time jumps and loading screen time skips when this clearly shouldn't be happening.
Of course fixing this wouldn't address the lagginess in itself, but at least all the irritating and weird glitches of the game clock that come with it.