Forum Discussion

Re: [FIXED] [DU] Random portrait of servos after graduation

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.71.86.1020
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Attend graduation with a Servo Sim
What happens when the bug occurs? The graduation picture shows a random Sim instead of the Servo
What do you expect to see? A graduation picture of my Servo.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? No

I am guessing the Sim in the picture is the original Sim under the Servo "skin", and when the picture generates it is supposed to remove clothing so it also removes the skin. This has been happening since Discover University came out and it is kind of weird it has not been fixed yet.

3 Replies

Replies have been turned off for this discussion
  • rostsit's avatar
    rostsit
    Seasoned Ace
    4 years ago

    @vilik3stuf858It works slightly differently than you've described. What happens is that all clothes of a sim are replaced with this Academic dress. Dressing Servo always results in servo-skin being removed.

    The reason for this was described in my original post - though back then I wasn't sure. But after some more testing it is clear now that the developers WERE lazy and chose the easiest way to add servos into the game - i.e. created them as ordinary sims with (not-so-permanent) robotic skins.

  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    4 years ago
    @rostsit To be frank, that’s not the lazy way, that’s the common way. They’ve done it like that in all The Sims games, and it’s done in similar ways in other games. The reason is because in The Sims the sims have millions of lines of code for all kinds of things, every animation, all interactions, how relationships works etc etc, so it’s way easier to just add a skin, lock that skin (which is what isn’t working properly in this case) and then add exceptions in the tuning files, exceptions are like “if this sim is a servo, don’t do this thing”, which can be for example eating or peeing. This way it’s very easy to miss things to remove, but it’s so much more easy than to add a separate new entity.
  • rostsit's avatar
    rostsit
    Seasoned Ace
    4 years ago

    @SqueamishNerdlol lazy way=easy way, yet you are claiming they are not lazy while admitting they've chosen the easiest way possible :D

    I'm fully aware it was the same in the previous games, I liked to mess with it in TS2.

    But 10 years later you expect to see some improvement. Too bad it's not the case and it even doesn't work properly.