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rostsit's avatar
rostsit
Seasoned Ace
4 years ago

Re: [FIXED] [DU] Random portrait of servos after graduation

@vilik3stuf858It works slightly differently than you've described. What happens is that all clothes of a sim are replaced with this Academic dress. Dressing Servo always results in servo-skin being removed.

The reason for this was described in my original post - though back then I wasn't sure. But after some more testing it is clear now that the developers WERE lazy and chose the easiest way to add servos into the game - i.e. created them as ordinary sims with (not-so-permanent) robotic skins.

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  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    4 years ago
    @rostsit To be frank, that’s not the lazy way, that’s the common way. They’ve done it like that in all The Sims games, and it’s done in similar ways in other games. The reason is because in The Sims the sims have millions of lines of code for all kinds of things, every animation, all interactions, how relationships works etc etc, so it’s way easier to just add a skin, lock that skin (which is what isn’t working properly in this case) and then add exceptions in the tuning files, exceptions are like “if this sim is a servo, don’t do this thing”, which can be for example eating or peeing. This way it’s very easy to miss things to remove, but it’s so much more easy than to add a separate new entity.
  • rostsit's avatar
    rostsit
    Seasoned Ace
    4 years ago

    @SqueamishNerdlol lazy way=easy way, yet you are claiming they are not lazy while admitting they've chosen the easiest way possible :D

    I'm fully aware it was the same in the previous games, I liked to mess with it in TS2.

    But 10 years later you expect to see some improvement. Too bad it's not the case and it even doesn't work properly.