Forum Discussion
5 Replies
I send you my savefile, hope I did it correctly since I never wrote a dm before.
For me the lunchbags break when I try to drag them into a sims inventory. They get stuck to my cursor when I try to drop them in. Afterwards the game seems to think they are in the inventory as the "put in inventory" option is replaced by "place in world". The lunchbags can't be moved around the lot either. When I reload the lot after the error occured the lunchbags float like in the picture @IrisuChan posted or disappear. After the last reload the drawing tablet one of my sims had in their inventory seems to have disappeared as well, but I'm not sure if that's related. Other objects can be moved in and out of the inventory normally.
This is happening to me too, i've never had this issue before (from what i know anyway.) when i was playing with my sim i made a plate of fruitcake into a packed lunch and tried to put it back into the fridge and it kept glitching, so i just made my sim open it and eat it (which she ate with no problem) then she went to school as she's a teenager but then when i tried to put some stuff into a box (i forgot what pack it's from) it made my game go all laggy so me being me i saved it and went off. came back on and the packed lunch is back in my sims inventory when she'd already eaten it before she went to school. i tried getting help on the Deaderpool discord as i do play with mods and have MCCC but they sent me here as it's an EA bug that's being open issue on here. but glad to see i'm not the only one
- Pick-a-boo_doo4 years agoSeasoned Ace
Product: The Sims 4
Platform: PC(Win10)
Which language are you playing the game in?: English
How often does the bug occur?: Just now once
What is your current game version number?: 1.88.228.1020
What expansions, game packs, and stuff packs do you have installed?:
All EP/ GPs other than GP03(DO),08(ROM),09(JTB),11(MWS)/ SP08(BS),09(VGS),12(TS),13(LDS),15(MS),16(TLS),18(PS)/ SP25(ILK)
Steps: How can we find the bug ourselves?: Make a grocery order from a cell phone. Then click delivered grocery bag and choose "put in inventory".
What happens when the bug occurs?: Order in queue is reset and "put in inventory" & "put away" disappear from pie-menu. After then, can't move the grocery bag. (Can grip that object, but can not put it in inventory.)
What do you expect to see?: When chose "put in inventory", sim can put the object in inventory.
Have you installed any customization with the game, e.g. Custom Content or Mods?; Never used
Did this issue appear after a specific patch or change you made to your system?: don't knowJust now this issue is happening in my save-data. And in the folder with this data, LE was generated.
However, this issue occurred in the "Goldbloom Grocery Bag", and I am playing with the PH pack installed, so I thought the PH pack might be the cause, which is why I posted this in this thread.
When I tried save and reload this data, the bag disappeared and items bought were gone, but the collection items such as chamomile and elderberry were assumed to have been acquired even though there were no objects in anywhere.
I have willing to provide this data, but since I do not use online storage, I am attaching only the LE generated when the bug occurred.Spoiler<?xml version="1.0"?>
<root>
<report>
<version>2</version>
<sessionid>7a67714141019439629e050a</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2022-06-07 03:06:37</createtime>
<buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature>
<categoryid>caches.py:296</categoryid>
<desyncid>7a67714141019439629e050a</desyncid>
<systemconfig />
<screenshot />
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'list' object has no attribute 'is_object_hidden')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 294, in wrapper
KeyError: (InventoryTest(contents_check=CraftTaggedItemFactoryWrapper.factory, inventory_location=ImmutableSlots({'inventory': <ParticipantType.Actor = 1>, 'location_type': 0}), required_count=>= 1, test_hidden=TestHiddenInventories.HIDDEN_ONLY, tooltip=None), frozenset({('inventory_owners', ())}))During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 173, in _behavior_element
File "T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line 143, in _do_behavior
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 492, in _insert
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1114, in set_inventory_type
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1311, in _apply_inventory_effects
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1318, in _apply_inventory_effects
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1269, in _run_decay_modifiers_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 506, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1230, in __call__AttributeError: 'list' object has no attribute 'is_object_hidden'rtim=0
Client Session Time: 29.24
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 10,5,112,50486
Modded: False
SystemInfo: Windows 10 10.0.19044 GPU: NVIDIA GeForce GTX 670M
</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>7a67714141019439629e050a</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2022-06-07 03:06:50</createtime>
<buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature>
<categoryid>object_manager.py:442</categoryid>
<desyncid>7a67714141019439629e050a</desyncid>
<systemconfig />
<screenshot />
<desyncdata>Exception in Sim Timeline: Exception running Element (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_interactions.py", line 678, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 403, in try_remove_object_by_id
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 423, in remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 514, in _remove
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 442, in move_to_world
File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raiseAssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this managerrtim=0
Client Session Time: 29.24
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 10,5,112,50486
Modded: False
SystemInfo: Windows 10 10.0.19044 GPU: NVIDIA GeForce GTX 670M
</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>7a67714141019439629e050a</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2022-06-07 03:07:02</createtime>
<buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature>
<categoryid>object_manager.py:442</categoryid>
<desyncid>7a67714141019439629e050a</desyncid>
<systemconfig />
<screenshot />
<desyncdata>Exception in Sim Timeline: Exception running Element (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_interactions.py", line 678, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 403, in try_remove_object_by_id
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 423, in remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 514, in _remove
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 442, in move_to_world
File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raiseAssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this managerrtim=0
Client Session Time: 29.24
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 10,5,112,50486
Modded: False
SystemInfo: Windows 10 10.0.19044 GPU: NVIDIA GeForce GTX 670M
</desyncdata>
</report>
</root> - CCuteCCabaret4 years agoNew Veteran
I couldn't get it to reliably reproduce in a new unmodded save, although it DID generate a Lastexception, which I am attaching. I mean, in an unmodded fresh game, it's still pretty broken actually:
1. it generates an LE
2. The 3 foods that are built into the make a sack lunch interaction (veggie hummus, peanut butter, tuna sandwich), when made into a sack lunch, go into the inventory fine but when you hover over them you don't get a tooltip telling you what the food is or how long until spoilage.
3. Turning a different food into a sack lunch seems to be hit or miss, depending on the food, as to whether it will let you put it into the inventory or not. If you try and it fails, if you leave the lot, it ends up in your inventory perfectly fine. If you leave the lot with the above sandwich sack lunches in your inventory, they also become fixed and you can view the tooltips, etc.
I have yet to try having a "broken" one (one that won't go in your inventory at all) attempt to go into my inventory and then go to a rabbithole career, mostly because there doesn't seem to be any rhyme or reason as to which recipes reliably break like that, but the 3 sandwich ones, even without tooltips, still give you the proper moodlet if your sim eats it at work. And they all unpack normally. I'm hoping this LE will help.
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>7cb72517c3f29884629d68db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-06 00:32:05</createtime><buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature><categoryid>resolver.py:836</categoryid><desyncid>7cb72517c3f29884629d68db</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <RelationshipBitChange ParticipantType.TargetSim> for loot <class 'sims4.tuning.instances.loot_SignificantOther_GoingOutSocials_Matchmake_OffLot'> (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listeners) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 145, in dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 392, in respond File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\dialog_drama_node.py", line 104, in response File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 524, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_bit_change.py", line 120, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 895, in get_participants File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 836, in get_participants ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listenersrtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>7cb72517c3f29884629d68db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-06 00:43:56</createtime><buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature><categoryid>log.py:894</categoryid><desyncid>7cb72517c3f29884629d68db</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while handling clip events: (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 486, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1572, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 366, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 403, in try_remove_object_by_id File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 423, in remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 514, in _remove File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 442, in move_to_world File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raise AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this managerrtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>7cb72517c3f29884629d68db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-06 00:45:26</createtime><buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature><categoryid>log.py:894</categoryid><desyncid>7cb72517c3f29884629d68db</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while handling clip events: (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 486, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1572, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 366, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 403, in try_remove_object_by_id File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 423, in remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 514, in _remove File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 442, in move_to_world File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raise AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this managerrtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>7cb72517c3f29884629d68db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-06 00:45:32</createtime><buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature><categoryid>log.py:894</categoryid><desyncid>7cb72517c3f29884629d68db</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while handling clip events: (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 486, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 242, in carry_event_callback File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 366, in add_child File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1572, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 366, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 403, in try_remove_object_by_id File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 423, in remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 514, in _remove File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 442, in move_to_world File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raise AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this managerrtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>7cb72517c3f29884629d68db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-06 00:46:54</createtime><buildsignature>Local.Unknown.Unknown.1.88.228.1020-1.300.000.140.Release</buildsignature><categoryid>indexed_manager.py:179</categoryid><desyncid>7cb72517c3f29884629d68db</desyncid><systemconfig/><screenshot/><desyncdata>Error during inventory load (ObjectIDError: ID collision detected. ID:548048410002790763, New Object:Food_SackLunch:0x079b0f200def196b, Existing Object:Food_SackLunch:0x079b0f200def196b) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 575, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1556, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 717, in on_enter File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 664, in batch_spawn_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 833, in _spawn_next_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 868, in _spawn_requested_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 480, in spawn_sim File "E:\Builds\MCCC_2022_3_0\mc_cmd_center\mc_utils.py", line 196, in _wrapper_function File "E:\Builds\MCCC_2022_3_0\mc_cmd_center\mc_injections.py", line 663, in inject_sim_info_create_instance File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2017, in create_sim_instance File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 189, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 713, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 195, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 92, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 328, in call_on_add File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\CollectiblesReady\Scripts\CollectiblesReady.py", line 158, in _wrapped_function File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\CollectiblesReady\Scripts\CollectiblesReady.py", line 175, in carl_inject_sim_superaffordances_go File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2639, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 792, in load_items File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 161, in _load_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 803, in _create_inventory_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 204, in create_object File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 179, in add indexed_manager.ObjectIDError: ID collision detected. ID:548048410002790763, New Object:Food_SackLunch:0x079b0f200def196b, Existing Object:Food_SackLunch:0x079b0f200def196brtim=0 ClientInfo isn't here</desyncdata></report>
</root> - richvh3 years agoSeasoned Veteran
Link to save: https://1drv.ms/u/s!AojpmxsAqxQphelrszKuiHwNg_sR7A?e=U9pg8Q
This save (made on PC under Windows 11 with no mods but many expansions under version 1.89.214.1030) has a freshly made grilled cheese sandwich packed in a sack lunch sitting on a table in one of the lots in Strangerville, next to the player sim. Telling the sim to put the sack lunch in inventory results in the sack lunch hanging in air, throwing a last exception. Telling the sim to put the sack lunch in the refrigerator succeeds, but then opening the refrigerator inventory and telling the sim to put it in her inventory results in the sack lunch hanging in air, throwing a last exception. Trying to drag the sack lunch into the sim's inventory or the refrigerator fails.
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