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Re: [OPEN] [IL] (Former) Mermaid Sims don’t get royalties

Sorry I attached it to the message as a file, here is it.

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>a7111ea60af336ad5e90615c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-04-10 14:35:56</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>royalty_tracker.py:423</categoryid><desyncid>a7111ea60af336ad5e90615c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 335, in _alarm_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paid&#13;&#10;AttributeError: 'NoneType' object has no attribute 'buff_type'&#13;&#10;rtim=0&#13;&#10;Client Session Time: 296.08&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,67,39484&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18362 GPU: NVIDIA GeForce GTX 750 nvldumdx.dll 26.21.14.3200, GUID: D7B71E3E-50C1-11CF-737F-A0A418C2D735&#13; &#10;</desyncdata></report>
</root>

[Admin - added a spoiler tag to clean this up a bit]

3 Replies

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  • crinrict's avatar
    crinrict
    Hero+
    5 years ago
    @Alejandrogqh Looks similar to the others posted. I don't believe there's a solution to this.

    EA will need to fix the bug
  • HobbesJaap's avatar
    HobbesJaap
    5 years ago

    Just wanted to add my 2 cents... getting the exact same bug. Only running MCC mod to catch these properly. The sim involved is not occult (has never been occult) but has done some Nature Documentaries. No other mods are active. For some reason on the forum this topic is now marked as "Solved" though the error seems to still be there?

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>5de513994afb36315ee55fc8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-14 07:36:46</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>royalty_tracker.py:599</categoryid><desyncid>5de513994afb36315ee55fc8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 312, in _alarm_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paidAttributeError: 'NoneType' object has no attribute 'buff_type'rtim=0&#13;&#10;Client Session Time: 24.55&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19635 GPU: AMD Radeon RX 5700 XT aticfx64.dll 26.20.15029.20013, GUID: D7B71EE2-305F-11CF-1139-2D397AC2D735&#13; &#10;</desyncdata></report>
    
    <report><version>2</version><sessionid>5de513994afb36315ee55fc8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-14 07:57:19</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>posture.py:2138</categoryid><desyncid>5de513994afb36315ee55fc8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:377) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 856259070027169827. Last affordance: &lt;class 'sims4.tuning.instances.stand_Passive'&gt;. Current lot description id: 212325.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2138, in _do_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2125, in get_endRuntimeError: Posture Exit(posture_CarryNothing:377) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 856259070027169827. Last affordance: &lt;class 'sims4.tuning.instances.stand_Passive'&gt;. Current lot description id: 212325.rtim=0&#13;&#10;Client Session Time: 24.55&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19635 GPU: AMD Radeon RX 5700 XT aticfx64.dll 26.20.15029.20013, GUID: D7B71EE2-305F-11CF-1139-2D397AC2D735&#13; &#10;</desyncdata></report>
    </root>