Re: [OPEN] [IL] (Former) Mermaid Sims don’t get royalties
Just wanted to add my 2 cents... getting the exact same bug. Only running MCC mod to catch these properly. The sim involved is not occult (has never been occult) but has done some Nature Documentaries. No other mods are active. For some reason on the forum this topic is now marked as "Solved" though the error seems to still be there?
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>5de513994afb36315ee55fc8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-14 07:36:46</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>royalty_tracker.py:599</categoryid><desyncid>5de513994afb36315ee55fc8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'buff_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 312, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 599, in _royalty_alarm_tick File "T:\InGame\Gameplay\Scripts\Server\sims\royalty_tracker.py", line 423, in update_royalties_and_get_paidAttributeError: 'NoneType' object has no attribute 'buff_type'rtim=0 Client Session Time: 24.55 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: True SystemInfo: Windows 10 10.0.19635 GPU: AMD Radeon RX 5700 XT aticfx64.dll 26.20.15029.20013, GUID: D7B71EE2-305F-11CF-1139-2D397AC2D735 </desyncdata></report> <report><version>2</version><sessionid>5de513994afb36315ee55fc8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-14 07:57:19</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>posture.py:2138</categoryid><desyncid>5de513994afb36315ee55fc8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:377) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 856259070027169827. Last affordance: <class 'sims4.tuning.instances.stand_Passive'>. Current lot description id: 212325.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2138, in _do_end File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2125, in get_endRuntimeError: Posture Exit(posture_CarryNothing:377) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 856259070027169827. Last affordance: <class 'sims4.tuning.instances.stand_Passive'>. Current lot description id: 212325.rtim=0 Client Session Time: 24.55 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: True SystemInfo: Windows 10 10.0.19635 GPU: AMD Radeon RX 5700 XT aticfx64.dll 26.20.15029.20013, GUID: D7B71EE2-305F-11CF-1139-2D397AC2D735 </desyncdata></report> </root>