5 years ago
An alternative to sales to boost sales
What if instead of all the pack being on sale next time, some wouldn't be on sale but instead have content added to them. stuff that didn't quite make it into the the pack, or ideas the community had for the pack post release that would of made excellent additions that the dev team didn't consider/think would be as popular.though I think stuff packs should just be regular sales.
Possible additions(though there are plenty more creative yet simple things they could do):
More aspirations for some of the game packs( e.g.relaxation guru for spa day)
enhanced life-states(better plantsims/aliens)
stuff from older sims game EP's that fit into the pack(like Murphy's beds in university)
retro fit systems from new packs into older ones(eg university club ranks into get together)
You could even rotate it so you only update 1 or 2 packs/sale rather than doing many at once
Pros:
People who already own the packs feel like they get something(Even if they just bought it before the "sale")
more incentive to buy the packs at full price
renews interest in the older packs(esp for those that just skipped over them)
depending on content added, may give nostalgia from previous games
can add extra dot points in features to the packs(marketing!)
Cons:
Dev time used instead of marketing/sales teams
revisiting older stuff and have to pick up when you left off can be hard depending on how bad the coding is
the stuff will be in the packs, not the base game, so doesn't benefit people who don't intend to own those packs
Stuff I would personally add to packs if I could
EP's
Get to work:Improved workdays, improved aliens. Improve shop system to be in line with later packs
Get together: club ranks system from university; i.e. gives senior members extra perks,less or more restrictions
City living: build-able apartments, apartments in the same building not requiring a loading screen
Cats & dogs: add rabbits as a pet, pet careers, possible making them controllable or more influence-able(like from parenting)
Seasons: more weather(windy, hail, dust storms) plant-sim as a full lifestate complete with CAS options
Get famous: Rockstar active career, drum sets, "class" system modified to gigs to allow making a movie take more than one session
Island living: hotel/motel as a business sims could own and operate, allows sims to vacation in any world with one. secret underwater lot
Discover University: masters and PHD's
Game packs:
Outdoor retreat: bigfoot, bigfoot tracking, bigfoot aspiration
SPA day: own able spa's and aspiration
Dineout: abiltiy for currently played sims to leave a review, restaurant aspiration
Vampires:things learned from vampire lore added to notebook, vampire bloodline trait
Parenhood: bunk beds if they decide they are not adding to base game
Jungle Adventure: Bonehilda
Strangerville:
RoM: a few more spells, including toadifaction
thanks for your time and hope this reaches the marketing and sales teams
Possible additions(though there are plenty more creative yet simple things they could do):
More aspirations for some of the game packs( e.g.relaxation guru for spa day)
enhanced life-states(better plantsims/aliens)
stuff from older sims game EP's that fit into the pack(like Murphy's beds in university)
retro fit systems from new packs into older ones(eg university club ranks into get together)
You could even rotate it so you only update 1 or 2 packs/sale rather than doing many at once
Pros:
People who already own the packs feel like they get something(Even if they just bought it before the "sale")
more incentive to buy the packs at full price
renews interest in the older packs(esp for those that just skipped over them)
depending on content added, may give nostalgia from previous games
can add extra dot points in features to the packs(marketing!)
Cons:
Dev time used instead of marketing/sales teams
revisiting older stuff and have to pick up when you left off can be hard depending on how bad the coding is
the stuff will be in the packs, not the base game, so doesn't benefit people who don't intend to own those packs
Stuff I would personally add to packs if I could
EP's
Get to work:Improved workdays, improved aliens. Improve shop system to be in line with later packs
Get together: club ranks system from university; i.e. gives senior members extra perks,less or more restrictions
City living: build-able apartments, apartments in the same building not requiring a loading screen
Cats & dogs: add rabbits as a pet, pet careers, possible making them controllable or more influence-able(like from parenting)
Seasons: more weather(windy, hail, dust storms) plant-sim as a full lifestate complete with CAS options
Get famous: Rockstar active career, drum sets, "class" system modified to gigs to allow making a movie take more than one session
Island living: hotel/motel as a business sims could own and operate, allows sims to vacation in any world with one. secret underwater lot
Discover University: masters and PHD's
Game packs:
Outdoor retreat: bigfoot, bigfoot tracking, bigfoot aspiration
SPA day: own able spa's and aspiration
Dineout: abiltiy for currently played sims to leave a review, restaurant aspiration
Vampires:things learned from vampire lore added to notebook, vampire bloodline trait
Parenhood: bunk beds if they decide they are not adding to base game
Jungle Adventure: Bonehilda
Strangerville:
RoM: a few more spells, including toadifaction
thanks for your time and hope this reaches the marketing and sales teams