Forum Discussion
"Bluebeard45;c-17902551" wrote:
Having a idea is good but not when it comes to a game with a Model T engine. We need serious fixes not adding more broken stuff and not everyone uses Mods to solve there issues. My Sims still can not Knit on there own and the Eco thing is a hot mess then there is Bust the Dust mess.
I don't disagree with this. I love thinking about different ideas for new content, but there are still so many bugs and incomplete feeling content.
I admit that I want content more focused on merfolk. Island Living introduced merfolk, but it didn't do enough with them. They really focused more on Island Life instead of Ocean Living. Merfolk would benefit from more development and improvements with water activities, specifically the ability to follow merfolk underwater. Many things would be much better received if they were updates to the expansion pack. I'm thinking that they at least need underwater lots updated to the deepwater buoys. Depending on how that works, they could introduce underwater residential lots that are a special lot type similar to haunted houses or micro homes.
One kit I would buy in a heartbeat is a kit that gives occult children their occult form and occult items.- HavenRose2020New SpectatorI'd love to see new empty worlds with very different styles to what we have now. I'd love to see with with Newcrest number of lots, not Forgotten Hollow number of lots. Even empty worlds would be fine; it'll be easy enough to build out or download lots to fill it up.
As much as I want new occults, I'd want them more fleshed out than a kit could provide. Since plantsims are technically part of the game now (even though they're not permanent and really blah as they are), I'd rather see them just patch in the option to keep them permanent rather. If they had the current bg version of plantsims and a kit version, there's no way that both wouldn't end up super buggy, considering the state that Bust the Dust was released in. - An occult kit might be nice. People might be willing to buy dlc for a dlc, if they could just use the system created for vampires, to give us werewolves, with maybe some create a sim items aimed at werewolves.
"AmeliaTodd;c-17901537" wrote:
I would like a very specific world right now, my Newcrest is as empty as the day it was shipped, so it's not like I lack space, it's more like I wish that some worlds were larger (Forgotten Hollow, Glimmerbrook, Strangerville, Britechester). Plus I remember reading somewhere that they got quite a bit of backlash for Newcrest, so I'm not sure if we will ever get something like that again in this iteration of this game.
Occult kit - banish the thought, I don't think it will ever be something well developed, unless when one says occult kit they mean more brooms from witches, or more coffins for vampires or bassinet and mermaid style furniture for mermaids (although imagine the backlash! so I don't think it will happen.)
BB items - definitely yes, as long as they are filling up the holes we currently have both in objects and the style (and we still have many)
New objects - not sure what category is this? because if it's just objects then it should be BB category, if interactive objects then those fall into game play category.
CAS - same with BB items, we have many holes in sim wardrobe, would be nice starting filling them up in a meaningful way
Gameplay - Yeah..... kinda..... depends on how I feel it fit into my own game play and how it's done (usually i'm interested tho)
or the occult kit I was more thinking a new occult.
They already have the perfect system for werewolves, by using the vampires game pack. The problem being that people would complain if they used that same system again for a werewolves pack. but if they make a kit of it, then they could use the fact that the system already exists to create a new occult at less of a cost.
I guess they coudl do the same for faeries, using the basics in the realm of magic gamepack.
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