"LeGardePourpre;c-18300399" wrote:
"crocobaura;c-18300391" wrote:
"LeGardePourpre;c-18300355" wrote:
"crocobaura;c-18300354" wrote:
"LeGardePourpre;c-18300211" wrote:
A world designed for nightlife inspired New York City (Broadway Avenue), Las Vegas and Indio (Coachella).
More vibrant, noisy and crowd between 7pm and 7am.
The night Party Animal sims (Party outfits) invade the streets and the day it's the turn of Business/Corporate employees (Suit outfits) and Tourists.
Multi-service rabbitholes could offer additional entertainment (Movies, opera, concert of different music style, ... )
Please, no more rabbitholes. Or make them as hidden lots, so we can use them as rabbitholes, but if we want to accompany the sims the hidden lot opens up.
I mean the neighborhoods are already full of useless decorative buildings so I prefer to give them a purpose to make the place more interesting.
San Myshuno is poor without rabbithole business, a big city without movie theater and shopping street isn't really a big city.
The world shouldn't be limited to the playable lots, there is life off-screen.
I know that the decorative buildings are bad, but are the rabbitholes any better? I have never used the clothing shop rabbit hole as there's no need for it. Same with the grocery store in Chestnut Ridge, it's nice that it's there, but not really useful as we can buy most things from the phone or directly from the fridge. Would have preferred if they made it a stand, same functionality but wouldn't take up as much space. As for San Myshuno, what can I say, the world is done don't think they will update it to add rabbit holes, and to be honest I wouldn't want big rabbit holes there anyway. I have added my own mall there, but the way shopping works it's not much fun either.
Once again, rabbitholes won't bother you if you ignore them but it will add fun for the players who like to use them.
It's more "realistic" if the sims can go to the grocery store rabbithole than instant delivery.
You know Cars, Bikes and Horses are not really useful when your sim is able to "teleport" anywhere but players want these features.
It bothers me when they make the town center all rabbitholes and decorative buildings and place playable lots on the outskirts of the town or far away in the bushes. Cars, bikes and horses are playable elements, rabbitholes are the equivalent of teleport everywhere, not the bikes or the horses. It should be about the journey, not the destination. This is how we got shopping from the fridge, because developers thought it's enough that sims can cook and didn't consider shopping for food an interesting enough experience to add to the game from the start. The grocery store rabbit hole is not even realistic and offers the same experience as shopping from the phone.