Forum Discussion
amapola76
4 years agoSeasoned Hotshot
"carpe_diem;c-17958863" wrote:
@Amapola76 I'm really interested to know what things you think is unrealistic/to hard to execute (I know nothing about programming lol!). :) I also hope that making a pack like this could give them reasons to go back and improve previous packs that have similar themes (Outdoor retreat, Snowy Escape, Cats&Dogs EP). And Yeah, agree that we need some packs with other themes for now (warmer climates), but I heard that it takes years (2?) to make a pack, and maybe then we crave some snow again. :)
That timing sounds perfect. If we got, for example, a Mediterranean pack in the interim, with maybe some of the other things like Generations, bands, fairies, werewolves, etc., that people have been asking for in the meantime, a pack like this would really hit a high note for me about two years from now.
I don't have any programming experience, either, but just based on the history of the game so far, I think the two main things that I was skeptical about were (1) hunting, because archery in the past has been tied to an object... and TS4 doesn't seem to have advanced enough to make it free form; and (2) animals pulling sleds seems a little beyond what we've seen them capable of doing with animals so far.
Looking back over the initial list, I love the idea of using this as an opportunity to add fermentation to cooking, and maybe also making oat milk (as I love it in real life, and also think we need a better concept for plant milk). Brewing would be fun, but I admit, I would be a little salty if we got brewing before nectar-making. A fishing competition could easily build on the mechanics from the Finchwick Fair, I would think.
About the only thing I definitely don't want is adding a thirst bar to the needs panel. Sims spend way too much time grabbing glasses of water as it is. :D
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