"Dannydanbo;c-16203448" wrote:
"Cynna;c-16203193" wrote:
Okay, I'm sorry. I like to dream big.
If I don't, EA will throw me a little scuba tank and call it done. Instead, I would hope for more and, if I'm lucky, possibly get something in between.
I don't see why we couldn't have an underwater neighborhood. How would it be any different than any other neighbor hood other than the lighting, the plant life and the way that the Sims move through it. It's not like it will be actually filled with water. It's would be an illusion, just like everything else in a Sims game. Ghost's already float in the game. That wasn't impossible. Swimming through the air to make it seem like water isn't impossible either.
If it was possible in an older game, it is most positively possible here. EA is given way too much leeway and too many excuses.
Understanding that they are limited in this version due to using a bad base game engine is different than giving them leeway. If you're unwilling to recognize the limitations and work with them to get what you want, you'll always be disappointed.
That being said, Merpeople didn't live in the ocean in S3, they lived on land and could swim in the ocean with a tail. If that is the idea for S4 Merpeople, then why not just build a large hidden, natural pond with living quarters in a cave (similar to that kids show about mermaids). Each Merfamily could have their own home lot of water with a cave for living quarters underneath.
I suggested a new neighborhood that is designed to look as if it's underwater. I'm not sure how that is so different from creating other neighborhoods that already have different themes -- desert, coastal, woodland, European, alien world. They all required new assets. They all required that a Sim travel to them through a loading screen.
An underwater "world" would be similar. The only difference is that Sims would need a new manner of locomotion and interacting with underwater objects. The game already has different walk styles. Swimming is, basically a different style of locomotion that also has movement along the Z-axis. It can already be accomplished on a lot, why not an entire 'hood?
The reason that I suggested a world is because I found the dive lots in TS3 too confining. It would have been nice to have an entire neighborhood-sized area to explore.
Btw, I never mentioned mermaids. In the scope of what I was discussing, why does it matter where the mermaids lived in TS3?