Forum Discussion
8 years ago
I was thinking about this today and here's what I came up with-
-Off the grid lot trait (as proposed for the stuff pack), with the possibility of completely living without electricity and running water. They'd need to add candles that can be used as lights (and tag them as such, not sure if the game recognizes them as non-electric already), some kind of fridge that doesn't require electricity, an outhouse, etc.
-A couple of different types/sizes of chicken coops, with the ability to buy and sell chickens (to stock the coop at first and then to sell to make money). Eggs that aren't collected either hatch into chickens or, if the coop if full, go bad. Eggs and chickens can both be sold. There should be different breeds or colors of chickens.
-Farmer career where sims are essentially self-employed (but maybe need to fulfill a few objectives on a regular basis in order to keep the career or something like that)
-Farmers market that is very similar to the festival system, except it occurs weekly. Instead of just selling things from your inventory, you can take your produce and eggs to the farmer's market and sell them from a booth (very similar to the system already in place from City Living). Your sim can also buy rare produce/seeds and collectables at the market as well as pies and other ready-made meals.
-A variety of CAS items with different rural themes, from Amish to provincial France. Think beards without mustaches, overalls, suspenders, wide brimmed hats, and simple dresses with aprons.
-New produce, including corn and wheat. Maybe new farming animations like hoeing.
-Simple/plain household furniture that would fit in a traditional farmhouse as well as rocking chairs and rocking horses for toddlers.
-A new world, obviously.
-Off the grid lot trait (as proposed for the stuff pack), with the possibility of completely living without electricity and running water. They'd need to add candles that can be used as lights (and tag them as such, not sure if the game recognizes them as non-electric already), some kind of fridge that doesn't require electricity, an outhouse, etc.
-A couple of different types/sizes of chicken coops, with the ability to buy and sell chickens (to stock the coop at first and then to sell to make money). Eggs that aren't collected either hatch into chickens or, if the coop if full, go bad. Eggs and chickens can both be sold. There should be different breeds or colors of chickens.
-Farmer career where sims are essentially self-employed (but maybe need to fulfill a few objectives on a regular basis in order to keep the career or something like that)
-Farmers market that is very similar to the festival system, except it occurs weekly. Instead of just selling things from your inventory, you can take your produce and eggs to the farmer's market and sell them from a booth (very similar to the system already in place from City Living). Your sim can also buy rare produce/seeds and collectables at the market as well as pies and other ready-made meals.
-A variety of CAS items with different rural themes, from Amish to provincial France. Think beards without mustaches, overalls, suspenders, wide brimmed hats, and simple dresses with aprons.
-New produce, including corn and wheat. Maybe new farming animations like hoeing.
-Simple/plain household furniture that would fit in a traditional farmhouse as well as rocking chairs and rocking horses for toddlers.
-A new world, obviously.
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