3 years ago
Three Dark Crowns Legacy Challenge
Every generation on the island of Fennbirn, a set of triplets is born: three queens, all equal heirs to the crown and each possessor of a coveted magic. But becoming the Queen Crowned isn’t solely a matter of royal birth. Each sister has to fight for it. And it’s not just a game of win or lose…it’s life or death. The night the sisters turn sixteen, the battle begins. The last queen standing gets the crown.
Three dark queens
are born in a glen,
sweet little triplets
will never be friends
Three dark sisters
all fair to be seen,
two to devour
and one to be Queen
Island Gifts:
Poisoner – Can ingest any toxin, and really like it tbh. They can craft deadly concoctions to take out their opponents and can also heal. (Although… not a lot of healing going on around Fennbirn these days!)
Traits: Ambitious,
Skills to Max: Mixology, Herbalism, Logic
Elemental – Can control earth, air, fire, water, or weather, and are impervious to cold & heat. Also – pretty emotional.
Traits: Loves outdoors, cheat to give the traits Heat Proof, Ice Proof, and Storm Chaser
Skills to Max: Rock Climbing, Snowboarding, Wellness, Skiing
Naturalist – Can grow plants & crops AND commune with & command animals. They also get a special animal companion known as a familiar.
Traits: Loves outdoors
Skills to Max: Fishing, Gardening, Flower Arranging, Pet training
Aspiration: Friend of the Animals, Freelance Botanist, Outdoor Enthusiast
War gifted – Hot-headed! Can guide weaponry with their minds and are thus, quite talented in combat. Definitely not afraid of pain!
Traits: Hot-headed,
Skills to Max: Fitness, Rock Climbing, Wellness
Oracles – A rare & varied gift. Sometimes involves the powers of prophecy & visions, but other times mind reading and empathy. All queens born with this gift are drowned so it’s weakened over the years.
Traits: Erratic
Skills to Max: Medium, Rocket Science, Painting
Legion cursed – Individuals who possess more than one gift (usually no more than two). Legion-Cursed individuals must be executed so it’s difficult to say how this one plays out!
Complete 2 of the other two gifts
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Legacy Challenge
Depending on how you want to play this legacy challenge you can do this in a variety of ways.
Every Queen must have the Child of the Islands Trait
Beginning Queen-
-This Queen can be whatever of the gifts that you wish for her to be and you can either start with her as a teen or a young adult.
Life of a Queen-
Birth and Toddler- The previous queen will be giving birth to her triplets and assigning them their Gifts. The three young Queens will remain at the Black Cottage from birth till they become a child at which point they are sent to live among the clans that have each gift.
Child- They are sent to live among their clan that specializes in their gift.
Teen- The ascension year begins. The queens each begin to start working on their gifts. The first queen that completes 3 of her assigned skills that come with her Gift is the Queen Crowned. Their Birthday starts the ascension year, Beltaine Festival. If none are fully completed lock them in a room together and use the extreme violence mod to have the sisters fight it out for the crown.
Young Adult- (optional this can be the ascension year instead of teen). Now as the Queen Crowned she needs to find a mainland husband to father the triplets to start a new generation.
WHEN THE QUEEN CROWNED HAS THE TRIPLETS YOU CAN NOT PLAY WITH HER ANYMORE. SHE DOES NOT HAVE A PART IN THE LIFE OF HER CHILDREN.
Queens must always wear full black, black hair and black eyes. Ethnicity does not matter.
Optional: the three queens can each master one of the three branches of magic (Rhelm of Magic)
Optional: each of the queens can be a different species Naturalist (Human), Posioner (Spellcaster), Oracles (Aliens), Elementals (Mermaids), War-Gifted (Vampire)
Resources:
https://www.epicreads.com/blog/three-dark-crowns-gifts-sorting/
https://www.kendareblake.com/writing/three-dark-crowns/
are born in a glen,
sweet little triplets
will never be friends
Three dark sisters
all fair to be seen,
two to devour
and one to be Queen
Island Gifts:
Poisoner – Can ingest any toxin, and really like it tbh. They can craft deadly concoctions to take out their opponents and can also heal. (Although… not a lot of healing going on around Fennbirn these days!)
Traits: Ambitious,
Skills to Max: Mixology, Herbalism, Logic
Elemental – Can control earth, air, fire, water, or weather, and are impervious to cold & heat. Also – pretty emotional.
Traits: Loves outdoors, cheat to give the traits Heat Proof, Ice Proof, and Storm Chaser
Skills to Max: Rock Climbing, Snowboarding, Wellness, Skiing
Naturalist – Can grow plants & crops AND commune with & command animals. They also get a special animal companion known as a familiar.
Traits: Loves outdoors
Skills to Max: Fishing, Gardening, Flower Arranging, Pet training
Aspiration: Friend of the Animals, Freelance Botanist, Outdoor Enthusiast
War gifted – Hot-headed! Can guide weaponry with their minds and are thus, quite talented in combat. Definitely not afraid of pain!
Traits: Hot-headed,
Skills to Max: Fitness, Rock Climbing, Wellness
Oracles – A rare & varied gift. Sometimes involves the powers of prophecy & visions, but other times mind reading and empathy. All queens born with this gift are drowned so it’s weakened over the years.
Traits: Erratic
Skills to Max: Medium, Rocket Science, Painting
Legion cursed – Individuals who possess more than one gift (usually no more than two). Legion-Cursed individuals must be executed so it’s difficult to say how this one plays out!
Complete 2 of the other two gifts
-------------------------------------------------------------
Legacy Challenge
Depending on how you want to play this legacy challenge you can do this in a variety of ways.
Every Queen must have the Child of the Islands Trait
Beginning Queen-
-This Queen can be whatever of the gifts that you wish for her to be and you can either start with her as a teen or a young adult.
Life of a Queen-
Birth and Toddler- The previous queen will be giving birth to her triplets and assigning them their Gifts. The three young Queens will remain at the Black Cottage from birth till they become a child at which point they are sent to live among the clans that have each gift.
Child- They are sent to live among their clan that specializes in their gift.
Teen- The ascension year begins. The queens each begin to start working on their gifts. The first queen that completes 3 of her assigned skills that come with her Gift is the Queen Crowned. Their Birthday starts the ascension year, Beltaine Festival. If none are fully completed lock them in a room together and use the extreme violence mod to have the sisters fight it out for the crown.
Young Adult- (optional this can be the ascension year instead of teen). Now as the Queen Crowned she needs to find a mainland husband to father the triplets to start a new generation.
WHEN THE QUEEN CROWNED HAS THE TRIPLETS YOU CAN NOT PLAY WITH HER ANYMORE. SHE DOES NOT HAVE A PART IN THE LIFE OF HER CHILDREN.
Queens must always wear full black, black hair and black eyes. Ethnicity does not matter.
Optional: the three queens can each master one of the three branches of magic (Rhelm of Magic)
Optional: each of the queens can be a different species Naturalist (Human), Posioner (Spellcaster), Oracles (Aliens), Elementals (Mermaids), War-Gifted (Vampire)
Resources:
https://www.epicreads.com/blog/three-dark-crowns-gifts-sorting/
https://www.kendareblake.com/writing/three-dark-crowns/