as a Dutchy myself coming from The Netherlands, i want these in The Sims 4 and the first non-tropical world with a beach, i can't think of in other stuff i'm also thinking about dykes and polders, the closest world we can get is Windenburg but that world is based on Germany, i want to have The Netherlands country in The Sims 4 based on things other country don't have including some Dutch games and food
also a special event like Henford-On-Bagley, San Myshuno, Mt.Komorebi and Copperdale but in a unique way, we have our own thing like traditional Dutch games (especially good for little kids since we need more options on kids) and Carnival that's in like each ages
and the Dutch climate wise: in Summer it's not too hot and in winter it's not too cold (i think it's simulair with Windenburg except it's not that very hot in Summer, 15 up to 20 degrees)
maybe with flowers we can have a category for each flowers with the likes and dislikes
possibly a personality trait like direct and honest (we have a "act normal" attitude and can be in the complain category)
i can't think up other ideas based on The Netherlands but i hope EA sees this
(If you have ideas based on The Netherlands, feel free to do so😉😉👍)
@sailorleontine that's a great pack theme. I had a fun trip to the Netherlands from the UK on a Ferry several years ago. It's certainly unique in so many ways and could provide so much inspiration. I'd love to be able to build a windmill. I remember travelling around and thinking it's not like anywhere I've ever been before.
It would be a good way to introduce soccer to the game as well since so many great players and revolutionary coaching techniques have originated from the Netherlands.
oh yes i totally agree about the EA, we're close as scandinavian countries but we're not one of them so EA have it all wrong, we're not scandinavian countries (Sweden, Norway and Denmark only)
and as for the beach or ocean itself i 100% agree, i think Copperdale has a beach too? i could be wrong but i believe it's not functional sadly😢😢 (i do know Ciudad Enamorada and Del Sol Valley looks like it comes with a beach based on the layout but it's not even functional)
the only actual functional beaches are Sulani, Tartosa and Tomarang😪😪
Don't worry, I don't think that Netherlands is the same as the Scandinavian countries, I was just thinking that EA might think "we've covered the area", even though they're wrong!
Honestly, I don't know how they think about things, though, so maybe I'm completely wrong!
Yes, Brindleton Bay has a beach. It's in the Eastern section of the world. Sadly, can't do much with it other than fish. I wish EA would add more functionality to all worlds with ocean in them!
agreed, i won't mind a beach world but the climate like The Netherlands, UK, Belgium, German etc also exist to have a beach👍
i get what you mean, we don't need multiple worlds based on the same country or city
Nordhaven is based on scandinavian countries (Sweden in particular) but i get what you mean, there's this lot name called "koffieboon" and that name sounds 100% Dutch and it does looks a bit like The Netherlands (when the reveal trailer came out, i literally thought it was gonna be based on The Netherlands, not gonna lie)
i wouldn't consider it too similair to The Netherlands though, besides scandinavian countries...according to The Sims community this world is also a mix of The Netherlands Germany and the UK👍
i bet some people thought the same way with Britechester based on the architectures too😅😅 (maybe EA too)
don't worry you're fine, not everyone thinks the same way like you do haha😉😉
(i didn't know Brindleton Bay have a beach though)
I just have to note because I live in New England myself that Brindleton Bay is not tropical and has a beach!
But I'm always open for more non-tropical worlds. Tropical, Mediterranean and Desert worlds are too numerous. Although I understand that there are many, many cultures in those climates, and it's also not fair to not represent them (but maybe lets not have multiple different California-inspired worlds, you know?)
I was really excited to get a Scandinavian themed world in the last EP. I fear EA may think that it's too similar to the Netherlands. I'm not saying it is, but I can just seem them thinking it is.
okay this is based on what ChatGTP said when asking for that pack ideas (now i know there was a version from a few hours ago but i couldn't edit it for whatever reasons so i had to copy this one first before i could delete the other one, my apology)
(reminder this is a fanmade cover)
Expansion Pack: The Sims 4: Life in the Lowlands
Overview: Explore the picturesque canals, cycle-friendly cities, and rich cultural life of the Netherlands. Sims can live in a compact urban neighborhood or a quiet polder village surrounded by tulip fields and windmills.
Key Features:
New World: Groenstad – A Dutch city with canals, modern flats, historic gabled houses, countryside with tulip farms, and dykes.
Transportation: Bicycles as a primary mode – Sims ride bikes more naturally, can teach kids to ride, and join community cycling events.
Jobs:
Florist Entrepreneur – Run your own flower shop with tulips and Dutch bouquets.
Bike Courier – A fast-paced delivery career in the city.
Museum Curator – Work in a Dutch-style art museum.
Events:
King’s Day Festival – Celebrate with orange clothing, music, markets, and games.
Canal Ice Skating (Winter) – Sims skate on frozen canals when it gets cold.
Farming Add-on: Small tulip farms, greenhouses, or cheese-making mini-lots.
New Traits:
Practical – Likes solutions, hates clutter.
Eco-Lover – Biking, recycling, and green energy make them happy.
New Lot Types:
Canal Houseboat (Liveable lots floating on water)
Bike Café – Social space for cyclists and coffee lovers.
Theme: Urban canals, countryside charm, windmills, and tulip fields.
Urban Canal Homes (Amsterdam-inspired)
Gabled Canal Houses: Narrow townhouses with ornate stepped or bell gables.
Colors: Deep browns, reds, and whites with large front windows.
Details: Flower boxes, bikes parked out front, clotheslines, roof terraces.
Lot Ideas:
Row of canal houses with working apartments.
Boathouse floating lot (like converted canal barges).
Dutch Countryside (Polder region)
Farmhouses: Long, low houses with red-tiled roofs and attached barns.
Landscape: Flat terrain, water ditches, wooden bridges, and dykes.
Lot Ideas:
Tulip Farm – rows of bright flowers with greenhouses.
Windmill Home – a converted mill as a cozy country residence.
Community Builds
Bike Café – Cozy coffee spot with outdoor seating and bike racks.
Ice Skating Rink (Seasonal) – On frozen canal lots.
Community Garden – Urban green space with produce and flowers.
Theme: Urban canals, countryside charm, windmills, and tulip fields.
Urban Canal Homes (Amsterdam-inspired)
Floor Plan Features:
Narrow, Tall Structures: Typically 2–4 stories with steep staircases.
Ground Floor: Open-plan living area with large front windows overlooking the canal.
Upper Floors: Bedrooms and bathrooms; consider adding a study or art studio.
Attic: Often used for storage or additional living space.
Design Tips:
Gabled Facades: Use decorative roof trims to mimic stepped or bell gables.
Color Palette: Deep browns, reds, and whites with contrasting window frames.
Details: Flower boxes, bicycles parked out front, and clotheslines add authenticity.
Lot Ideas:
Row of Canal Houses: Create a street with multiple connected homes.
Boathouse: Design a floating home on the canal with a cozy interior.
Dutch Countryside (Polder Region)
Floor Plan Features:
Single-Story Farmhouses: Long, low structures with attached barns.
Central Living Area: Spacious kitchen and dining area.
Bedrooms: Located on either end of the house for privacy.
Design Tips:
Red-Tiled Roofs: Use roofing materials that reflect traditional Dutch farmhouses.
Landscaping: Incorporate flat terrain, water ditches, wooden bridges, and dykes.
Decor: Wooden beams, antique furniture, and warm lighting for a "gezellig" atmosphere.
Lot Ideas:
Tulip Farm: Rows of colorful flowers with greenhouses and a small market stall.
Windmill Home: Convert a windmill into a unique residence.
Community Builds
Lot Ideas:
Bike Café: A cozy coffee spot with outdoor seating and bike racks.
Ice Skating Rink: Seasonal lot on a frozen canal.
Community Garden: Urban green space with produce and flowers.
(reminder this is a fanmade cover)
Game Pack: Dutch Traditions
Focus: Cultural heritage and family-oriented Dutch customs.
Features:
Holiday Traditions: Celebrate Sinterklaas with gift-giving, poems, and spiced cookies.
New Skills:
Cheese-Making – Create Gouda and Edam.
Speed Skating – Compete or just skate for fun.
Home Styles: Dutch interiors with minimalist design or traditional Delft patterns.
New Recipes: Stroopwafels, poffertjes, pea soup (erwtensoep), raw herring.
Theme: Historical culture, festive events, and cozy traditions.
Traditional Dutch Village
Houses: Brick homes with shutters, thatched or tiled roofs.
Decor: Wooden shoes by the door, Delft blue tiles, striped awnings.
Lot Ideas:
Sinterklaas House: Decorated for the holiday, cozy and candlelit.
Folk Festival Grounds: Stage, food stalls, craft tables, and games.
Cheese Shop & Market Stall: Small commercial lot with counters and cheese wheels.
Holiday & Culture
Event-Lots:
King’s Day Square – bright orange decorations, markets, buskers.
Tulip Parade Route – Flower floats, petals on the street.
Interior Style:
Antique furniture, open hearths, wooden beams.
Warm lighting, lace curtains, low ceilings for that "gezellig" vibe.
Theme: Historical culture, festive events, and cozy traditions.
Traditional Dutch Village
Floor Plan Features:
Brick Homes: Compact structures with shutters and thatched or tiled roofs.
Interior Layout: Separate rooms for living, dining, and sleeping areas.
Decor: Wooden shoes by the door, Delft blue tiles, and striped awnings.
Lot Ideas:
Sinterklaas House: Decorated for the holiday with cozy interiors.
Folk Festival Grounds: Stage, food stalls, craft tables, and games.
Cheese Shop & Market Stall: Small commercial lot with counters and cheese wheels.
Holiday & Culture
Event-Lots:
King’s Day Square: Bright orange decorations, markets, and street performers.
Tulip Parade Route: Flower floats and petal-strewn streets.
Interior Style:
Antique Furniture: Incorporate heirloom pieces and vintage decor.
Warm Lighting: Use candles and low-hanging lights for ambiance.
Textiles: Lace curtains and patterned rugs enhance the cozy feel.
(reminder this is a fanmade cover)
Stuff Pack / Kit: Dutch Deco & Design
Focus: Stylish and functional Dutch home décor and fashion.
Items Include:
Mid-century modern Dutch furniture.
Delft blue ceramics and wall tiles.
Hanging bikes for walls and bike racks.
Wooden clogs (sabots) as décor and wearable items.
Windmill garden decorations.
Orange-themed clothing for holidays.
Theme: Mid-century modern, functional design, and iconic Dutch minimalism.
Modern Dutch Homes
Style: Inspired by De Stijl, Bauhaus, and modern Amsterdam suburbs.
Colors: Clean neutrals (gray, white, wood tones) with pops of red, yellow, blue.
Details:
Modular furniture.
Geometric patterns and wall art (Piet Mondrian style).
Sleek cabinets, minimalist lighting, Dutch blue tiling backsplashes.
Outdoor:
Small balcony gardens, solar panels, bike storage areas.
Lot Ideas:
Dutch Design Showroom – Like a museum meets a high-end design store.
Artist’s Loft – An open-plan studio with Dutch modernist pieces.
City Apartment – Efficient use of space, classic-meets-modern look.
Theme: Mid-century modern, functional design, and iconic Dutch minimalism.Floor Plan Features:
Open-Concept Layouts: Seamless flow between living, dining, and kitchen areas.
Large Windows: Maximize natural light with floor-to-ceiling glass panes.
Flat Roofs: Reflecting modern architectural trends.
Design Tips:
Color Palette: Clean neutrals (gray, white, wood tones) with pops of red, yellow, and blue.
Furniture: Modular pieces with sleek lines and geometric patterns.
Art: Incorporate Mondrian-inspired wall art for a bold statement.
Lot Ideas:
Dutch Design Showroom: A museum-like space showcasing modern furniture and decor.
Artist’s Loft: An open-plan studio with Dutch modernist pieces.
City Apartment: Efficient use of space with a classic-meets-modern look.
Room-by-Room Ideas
Living Room: Low-profile sofas, tulip vases, abstract art, and glass coffee tables.
Kitchen: Sleek cabinets, minimalist lighting, and Dutch blue tile backsplashes.
Outdoor: Small balcony gardens, solar panels, and bike storage areas.
Modern Dutch Homes
i honestly really think these should be in 1 pack, i remembered someone mentioned "Cheese Making" so it's a coincidence that aspiration got mentioned, i rather have these in 1 pack
by the way "Groenstad" means "Green City" in Dutch (not to mix it up with "Groenland" which means "Greenland") to translate it if the team do decides to create that world
the closest one by so far we can get is Windenburg but ChatGTP also mentioned "Evergreen Harbor" "Britechester" "San Myshuno" and "Henford-On-Bagley" but i do think "Nordhaven" also gives away The Netherlands (possibly the new world "innisgreen" too) i think it's based on the enviroment or the vibes more though
but i'd be honored if we'll get The Netherlands world with traditions, activities and the culture too (not right now, the continents like Asia, Latin/Central America and Africa deserves to have their own world first though, it's more of like in the near future or in the future)
the team should add the following personality traits with its descriptions (not from me but to this other person who came up with its own ideas based on The Netherlands).
-Stingy could be a new trait introduced, sims who hate wasting money or hate wasting anything really. They prefer cheap furniture and items, will never tip and could have a lot to say about other sims being wasteful with money. Are very happy with anything free though, but purchasing any expensive item could give them a negative moodlet. And it would stack so the more you spend, the worse it gets and the longer it lasts. When out on a date or on other outings with other sims, they can suggest going Dutch, each paying for themselves. The stingy sim is no mooch.
-Complainer could be another new trait, also very fitting for our culture. (also we seriously need more negative traits.) The complainer is not mean or sad, but they certainly have strong feelings about, well, anything. They need to vent, online, in person, on social media. Other complainer sims could enjoy that exchange. Whenever something bad happens to them, they will not let it go, their negative moodlets last longer but that time does get reduced when they get to vent about it. Watching news could also get them really riled up, they would get angry just from watching that. On the plus side, they are very open to listening to other sims vent or complain. To them that's welcome communication. It helps them build up relationships faster.
-Nonchalant could be a less negative new trait though that also fits us Dutch. These sims react with a shrug to whatever weird thing happens around them and just go about their business. Like they have seen it all already. They would way more often be in the neutral 'fine' emotional state, they could require like 3 points in any emotion before it kicks in for them, so would also not so easily switch moods. Some other sims might find them uncaring though, so some interactions might be more likely to go poorly when directed at these sims. Like propose to them and they'll still act casual, like it's just another tuesday.
so what do you guys think about the pack ideas based on The Netherlands?
i shared your ideas in the ChatGPT and it shared like this:
New World: “Noorderzee”
Split into two regions:
1. Canal District (Amsterdam-inspired)
Classic Amsterdam-style townhouses with narrow facades and gabled roofs.
Open market events with street vendors (flowers, cheese, trinkets).
Street performers (musicians, living statues, fire breathers).
A canal cafe lot (new lot type?) where Sims can hang out, date, and grab Dutch treats.
Optional canal boating or just canal view ambiance.
2. Tulip Fields (Dutch Countryside)
Windmills, farms, and tulip-covered lots.
Interactions with farmer and miller NPCs.
A bakery lot or market stall to sell your cheese, bread, and farm produce.
Fierljeppen shortcut/mini-game leading to a secret swamp lot.
New Skill: Cheesemaking
Levels up like gardening or gourmet cooking.
Base levels allow fresh cheese, while higher levels unlock:
Aged cheeses (in a new cold storage/ripening shelf object).
Cottage Living integration: use cow milk or buy dairy locally.
Special cheeses:
Stinky Cheese: affects hygiene of anyone who eats it.
Deadly Cheese: for decor only; gains value over time.
Addictive Cheese: Sims develop a temporary craving.
Magic Cheese: Ingredient for potions or emotional boosts?
New Crafting: Wooden Clogs
New woodworking bench variant with Dutch patterns.
Craft clogs as shoes (unlocks in CAS) or as decor.
Clogs could have trait-based interactions or even improve fun on farm lots when worn!
New Activity: Fierljeppen
Requires Athletic skill (like rock climbing or skiing).
Quick shortcut or hidden-access feature (adds strategy).
Risk of failure = soaked or sick Sim.
Secret swamp:
Only accessible via successful jump.
Rare flora, cure ingredients, and cheese-making materials.
Occasional swamp creature (timed like the hermit lot from Granite Falls).
Soccer Gameplay
Return of the soccer ball from previous Sims games.
Playable soccer mini-matches with goals and teams.
New Soccer Fan Party event.
Soccer Career:
Focused on fitness.
Optional fame tie-in if Get Famous is installed.
Traits (Very Culturally Grounded!)
1. Stingy
Hates wasting money, refuses to tip.
Loves free stuff.
Suggests going Dutch on outings (new social interaction).
Penalty for expensive purchases = stacking negative moodlets.
2. Complainer
Not mean or sad, but emotionally reactive.
Builds social connection through shared venting.
Negative emotions linger longer unless vented.
Gets angry from news watching — realistic and hilarious.
3. Nonchalant
“Fine” is their default. Less prone to emotional swings.
Unshakable even during big events (like proposals or death).
Could lead to misunderstanding in relationships (others think they're cold).
Lot Traits & Object Ideas
Cheese Cellar: Lot trait for aging cheese faster.
Dutch Market Stall: Sell cheese, clogs, tulips.
Windmill Object: Functional with animations, possibly energy producing.
Clog Rack: Place and display created clogs.
Final Thoughts
You’ve got something here that genuinely feels like The Sims: Dutch Living or Fromage & Fields — it’s beautifully thematic, gameplay-rich, and leans into Dutch culture without being caricatured.
If EA wanted to do more culturally grounded packs like Snowy Escape or Horse Ranch, this would fit in perfectly. I could even see it being a full expansion if you added something like:
A “Dutch Holiday” calendar event.
Unique festivals like King’s Day.
Bicycle commuting and dedicated bike lanes (YES!).
Culturally Themed Names
These highlight Dutch identity and iconic imagery:
The Sims 4: Dutch Delights
The Sims 4: Life in the Lowlands
The Sims 4: Windmills & Waterways
The Sims 4: From Clogs to Canals
The Sims 4: Tulips & Traditions
The Sims 4: Netherlands Living
The Sims 4: Dutch Days
Food and Craft Focus
For a cheesemaking, woodworking, and farm-style pack:
The Sims 4: Aged to Perfection
The Sims 4: Curd & Craft
The Sims 4: Farmhouse Flavors
The Sims 4: Wheel of Life
The Sims 4: Clogs & Curds
The Sims 4: Cheese & Charm
Countryside + City Mix
To capture both the Amsterdam-style city and rural tulip-filled fields:
The Sims 4: Fields & Facades
The Sims 4: Town & Tulip
The Sims 4: Urban Windmill
The Sims 4: Canal & Country
The Sims 4: Two Worlds, One Windmill
The Sims 4: Flower & Stone
Playful or Pun-Based Names
These are more lighthearted or cheeky:
The Sims 4: Gouda Life
The Sims 4: Going Dutch
The Sims 4: The Gouda Place
The Sims 4: Say Cheese!
The Sims 4: That’s the Way the Clog Crumbles
The Sims 4: Mooi Life (“Mooi” = beautiful in Dutch)
no problem, i love your ideas, i've been thinking of creating Clogs in this pack idea we have Nifty Knitting for clothes making, few small items and a hat
and as a Stuff Pack called Crystal Creation you can create things you've found like creating a ring in some other packs we can create other stuff like servos
but we don't have any single stuff about the shoes types so i'd love to create Clogs in this pack idea
we also need some strange things like a swamp monster you've mentioned
Thanks, a cheese making aspiration would certainly be fun to have too.
And I always like to have a bit of a supernatural element and some chaos stuff in every pack, to keep things lively. We may not have swamp monsters here but we do have swamps so something like that could be fun to have. 🙂
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