Martial Arts Skill Pack with Kendo and Swordsmanship Integration
I’d like to see Martial Arts added as a full skill in The Sims 4. It would give Sims a structured physical discipline beyond Fitness and would fit naturally into worlds that include training, agility, and performance‑based gameplay.
A Martial Arts uniform/gi should be included as part of the skill. This gives Sims a proper outfit for training, sparring, and demonstrations, and it matches the game’s existing approach to skill‑specific clothing.
We already have Swordsmanship, so expanding into other martial arts forms is a natural next step. Swordsmanship proves the animation system can handle weapon stances, strikes, blocks, and flourishes. Because that foundation already exists, adding additional martial arts disciplines would be consistent and would deepen the game’s physical skill system.
The skill could also include advanced martial arts forms using traditional weapons. Examples could include a guandao, naginata, bo staff, nunchaku, tonfa, or sai, just to name a few. These forms would make the skill visually impressive and give Sims more depth, cultural variety, and progression.
I’d also like to see Kendo added as a skill. Kendo trains both Martial Arts and Swordsmanship, making it a natural hybrid discipline. It focuses on stance, footwork, precision, reaction timing, and controlled strikes. A Kendo skill would allow Sims to practice with bamboo swords, wear traditional armor, and train in dojos or royal training halls. It reinforces the idea that if Swordsmanship already exists, expanding into hybrid martial arts forms is the logical next step.
If Kendo is added, I would also like katana‑style blades that can be used for both regular Swordsmanship and Kendo training. This keeps the equipment consistent across both skills and gives Sims a unified weapon style that fits modern, historical, and royal gameplay.
I would also like wooden Kendo training swords (bokken). These are the standard beginner and practice weapons used before bamboo or steel, and they make the progression from basic training to advanced forms feel realistic and structured.
This would work well for athletic Sims, performers, warriors, and royal guards, and it fits both modern and historical gameplay styles.