Forum Discussion

  • YorksRob's avatar
    YorksRob
    Seasoned Adventurer

    The ability to have one of your adult sims to be a teacher at the High School 

    Walking Sticks again for Elders

    Musical groups and even have a lead singer 

    Fairies

    Spiral Staircases and grande staircases 

    Colour swatches that actually match for all furniture

    Games in the pools like water volleyball or water polo or even swimming races for children and teens  , bike races 

     

    • Sim4Lorn's avatar
      Sim4Lorn
      Rising Traveler

      I would love to see sims able to dive in the pool and swim underwater. Not rabbit hole diving like in Sulani - but jumping off a diving board and also being able to search for rings/coins/weights on the bottom of the pool. I wanna be able to see them doing this. Doesn't everyone play that game in real life? It's all about who can collect the most objects. While we're at it - shouldn't sun exposure be a little more realistic? Human sims only get a tan or burned if lying on a blanket or lounger in the sun. However, vampires obviously feel the effects of the sun anytime that it is out (not cloudy or rainy or nighttime). Shouldn't humans get tanned or sun burned from being out in the sun, depending on how long they are outside? Perhaps the effect would be slower than sunbathing, but not by much. Anyone who spends all day gardening or hiking in real life can tell you all about sunburn. But sims can do these things, untouched. Maybe even introduce sunscreen into the game as a usable object? it could function something like potions do - but instead of drinking it - your sim has the animation of rubbing it on their exposed skin. Then you get a moodlet that lasts an hour or two that protects you from sun exposure. This could cross-play nicely with vampires, actually....

      • amber_ilumire's avatar
        amber_ilumire
        Seasoned Hotshot

        Diving for items at the bottom of the pool?? That’s genius! I love that idea so much! I’d love a whole new collectibles category to be made for this  

  • WhatCobblers's avatar
    WhatCobblers
    Seasoned Vanguard

    Sounds like a nice idea. I'm not sure if this is already available in some of the packs but having Playgrounds and Fun Parks (zoo, aquarium, fairground, etc) as a buildable lot option would be fun too. 

    I'd still really like a pack set in an alternative dimension like an expansion of the magic world or a space world (that isn't just Star Wars or only visitable through a portal) that functions as a  liveable neighbourhood.

    Since we have vampires, ghosts and ghosthunting, what about an Afterlife pack? Ghosts could be a creatable occult.

    Recently deceased Sims could have the choice of two neighbourhoods to spend their afterlife in:

    Celestia - a fluffy cloud world with lots of silver lined build/buy items and maybe a Greek mythology theme/look to Build/Buy too. New items included a harp, angel wings and robes in CAS and angel-themed clothing. If a living sim spends too long here, they will become a ghost. Any sim with the Immortal trait can live here no problem.

    Or Underland - A dark, cave-themed world with eery glowing lights. The only way out is across the mysterious foggy lake. There could be a new 'death' whereby if a sim stays in the water too long they might be dragged to the eternal depths by the lost souls in there. If a living sim spends too long in this world, they will become a ghost. Vampires can live here no problem, as can any sim with the Immortal trait. New Build/Buy items have an ectoplasm/slime theme. 

    Sims with the Medium skill would be able to summon their deceased family and friends (and even enemies) via the seance table in Paranormal Stuff.

    There could be a Life Celebration party option (funeral wakes) added to social events.

    Ghost Sims also have the chance to start a new career as either an Angel or a Poltergeist. Angel Sims would be tasked with guiding living Sims on a path of good (no mischief or meanness allowed). Poltergeists could train in possessing homes, items and other sims with new mischief interactions added (sliming a house, turning objects into monsters, turning Sims into gross zombies, etc). 

    Oh and spectres can be kept as pets. (Maybe paranormal investigators could gain an ability to bind spectres to a house, similarly to the binding of familiars in Realm of Magic). 

    Would also really like a superhero pack. 

  • I would like tricycles for toddlers who can walk and buggies and strollers for babies and infants.

    Personalized wardrobes where sims are able to buy one item of clothing instead of a whole outfit and then be able to create their outfits based on what's inside their wardrobe, like we had in TS2.

    New playground equipment for kids and adults alike and new group games like hide and seek or Marco Polo in the pool, etc. 

    More fairground attractions, rides and foodstands, and a ticket machine. We could set up our own fairs and charge admission fees.  We could have a job as animal trainer or a mime or a happy or sad clown. As animal trainers, we could train any of the already available animals, including hamsters. 

    Really deep pools (basically we could stack pools on top of another), that could double up as nice ornate aquariums or mermaid homes.

    Apartment style shell house shaped like a yacht or small boats for our sims to live in. 

     

  • Idea: A preschool expansion pack 

    Base Game Update: Once your toddler has potty skill level 2 and thinking skill level 3 you can use a computer or phone to enroll them in preschool but you don’t have to

    Details of Expansion Pack: 

    <The School Day - You get to follow your toddler to preschool! Preschool helps toddlers gain skills, and if the Parenthood Pack is installed - character values too! There would be a circle time where the toddlers and the teacher dance to kid music and gain movement skill. There would be snack time. There would be story time where a teacher reads to the toddlers and the toddlers gain imagination skill. There would be new toddler friendly puzzles, like of the alphabet, numbers, or animals, and doing puzzles gains thinking skill. There would be a giant stuffed bear in the preschool and toddlers could go to it and use a new interaction - ‘practice words’ which would gain communication skills. (Yes, I know toddlers can babble to the stuffed animals and gain communication skills, but this is different.)

    <Playable Teacher Career - You can be a preschool teacher. The teacher’s would have an interaction setting similar to the parenting; like how you click on parenting and more choices popup, like encourage doing homework. The teachers would have a teacher interaction that allows them to encourage the toddler for participating and/or send toddler to time out. 

    <Build/Buy Stuff - Some new rugs, toys, colorful carpets and wallpaper, etc. New playground equipment like maybe swings that work with both toddlers, and infants that have reached the sitting up milestone if Growing Together is installed. Like real life playgrounds maybe add two slides that are right next to each other so the toddlers could either ‘slide down with’ and pick a friend, or ‘race to the bottom with’ and pick another toddler. A sandbox. You know those playground toys that are usually shaped like an animal or a car and sit on a spring and rock back and forth - add some of those too. With those toys I think the teacher/adult sim would have to set the toddler on the toy.

    >Playground Moodlet - Toddlers can gain all kinds of moodlets from the playground equipment, and they can gain movement and imagination skills. I definitely think sometimes a moodlet for uncomfortable should appear and the toddler is uncomfortable because they got a scraped knee or scraped elbow while playing. 

    Also for snack time, either add small tables and chairs that toddlers can easily eat at, or add booster seats adults can set toddlers on so they can eat at table. If small tables and chairs are added then allow toddlers to help teacher set table and if Parenthood installed they can gain manners. (In real life, most toddlers I’ve met go through a phase of wanting to be helpful, so they do help with stuff like this.) 

    Have a white board that can be placed in classroom. Depending on packs you have installed, certain information can be taught to toddlers, adding to their thinking skill. For example, if you have Seasons installed the teacher could click on white board and click ‘teach seasons’ and fun little season themed magnets and decorations would appear on the board as the teacher talks about seasons. If you have Parenthood installed the teacher could click on whiteboard and click ‘teach about emotions,’ which would add to emotional control. The teach about emotions interaction would make happy faces, sad faces, and angry face magnets appear on the board as the teacher talks. You could also use this board to teach to say ‘please and thank you’ or teach to say ‘sorry.’ With just Parenthood installed you could teach one toddler this at a time, but with the whiteboard you could teach multiple toddlers at a time! If no Seasons or Parenthood packs were installed, you can still teach things with the whiteboard. The white board could be used similar to the flashcards for toddlers, and teach objects, teach animals, teach basic needs, and teach numbers. The point of the whiteboard is to be able to teach a group of toddlers at once, and to add a more realistic look to the classroom. 

    New toys and dollhouses! Maybe a play kitchen where toddlers can click on and ‘play house’ or ‘play chef.’ A new box with dress up clothes and costumes sticking out that toddlers can interact with and ‘play dress up.’ When playing dress up you can pick a costume for your toddler to wear such as the Christmas Tree (from Seasons), or the Elf (from Seasons), plus new costumes this pack would add! Maybe add a play vet table similar to the play kitchen and toddlers can click on and ‘play veterinarian.’ Maybe add a play doctor table that toddlers can ‘play doctor’ with. Or maybe add a play workshop station that has hammers, wrenches, and other tool decorations, and toddlers could play with this too.

    >Similar to how in Island Living toddlers can play in sand which generates a pail and shovel; the play kitchen would generate a small colorful bowl and spoon and the toddler would appear to be mixing something up. The play vet would generate a dog stuffed animal and the toddler appears to be taking care of it. The play doctor would generate a baby doll that the toddler interacts with. The play workshop could generate a block and a hammer and create an animation of the toddler using the hammer on the block. 

    Add new naptime mats that can easily be placed on the floor so toddlers can rest.

    Parenthood Pack - If you download this new Preschool pack but don’t always choose to follow your toddler to preschool, and you have Parenthood installed, similar to the popups for child and teen sims that are referred to as teachable moments, pop ups for the toddlers could appear, such as: A scenario where you get a call that your toddler bit the teacher or a classmate. A scenario where you get a call that your toddler hit the teacher or a classmate. Calls where your toddler refuses to help clean up. 

    Growing Together - If you download this new Preschool pack but don’t always choose to follow your toddler to preschool, and you have Growing Together installed, your toddler can come home with drawings in their inventory, similar to how child sims do on their first day of school. The toddler drawings consist of scribbles and possibly poorly drawn shapes, or stick figures. Toddlers too could gain a ‘first day of school’ milestone.

    Preschool Expansion Pack More Detail - Obviously you’d get a new world and the sim families living in this world would have toddlers. Maybe also with the pack a tricycle should be included and toddlers with high movement skill can ride the tricycle around. (Or if you don’t want toddlers riding tricycles around because they might leave the lot boundaries and it wouldn’t make sense for a toddler to go off on their own - you could add ‘tricycle strollers’ basically it’s a tricycle that also has the handles so an adult can push the toddler around like a stroller. This could work with Growing Together for a cute family gameplay: If your family has an infant the infant could be in the back carrier while the parent sim also pushes the tricycle stroller - that way the infant and toddler can join the adult sim for a walk around the neighborhood … well a walk/stroll.) Also I don’t think preschool should have a grade system. I think it should be more focused on the gaining skills while at the school aspect. (If possible I would also like the preschool to be build-able in other worlds too.) Maybe also add a new trait 'fascinated by young minds' basically it's the opposite of the 'hates children' trait.  This new trait would be great if you were wanting to play the teacher, or if your sim is going to be having lots of children.

    This is simply a very detailed idea I had. But it is just an idea.

    • Sim4Lorn's avatar
      Sim4Lorn
      Rising Traveler

      I really like this idea. While we're at it - how about a similar situation for children? I've always wondered why we can follow teens to high school but not children to grammar school. Seems like a missed opportunity or maybe something they had planned but never actually did. Child sims could learn to navigate new friendships, deal with bullies, maybe even experience "puppy love" type crushes on fellow students. They could learn writing skill (children have to learn to write their names and such) painting skill (children do tons of drawing & crafts) and of course lots of social skill. Perhaps learning new school rules even gives them a touch of logic? 

      There could be class time, lunch time, and recess of course. Special events like cafeteria food-fights and mischievous dares to pull hair or clog toilets, write on walls, puta frog in someone's backpack/locker/cubby - childhood type mischief. Choosing which dares to take - how many - if any at all could all shape your sims personality.  Sims could also have more positive opportunities like learning to share or helping a friend study or cheering up a friend who is sad. This would also be a good time to implement a new skill in the game - reading comprehension. Perhaps leveling up the skill increases the speed at which your sim can finish a book, how many books your sim can read before getting bored/tired, and eventually even increase skill gain from reading. 

      Sims could be given lots of new school-themed outfits, from uniforms to dirty clothes that are stained from art class or playground usage. Build mode could be filled with child-centric school decor. New children's books could be added that help children build skills. new homework projects could be added to those that already exist. There could be a cute interface with the pets pack where children come home from school and tell their pets all about what they've learned as though they are "teaching" them (which is something cute that kids do).  This could be a time when children learn about nutrition and food balance. Candy could be introduced as a snack which maybe boosts energy for a time but decreases focus and eventually triggers a "sugar crash" moodlet where the sim becomes dazed (just like being burned out from work or electrically shocked). On the other hand, eating more fruits, yogurt, or granola as snacks instead of candy gives a boost to focus and fitness. Something like that. And with the Seasons pack installed your children (and teens) should get official Summer Vacations. Perhaps during the summer season no school is scheduled - but any homework, projects, or reading your child (or teen) chooses to do will actually count double as extra credit. That leaves gameplay for overachievers or a way to catch up for slackers who want to turn things around. Perhaps with all this school achievement focus we need a new way to reward our children - enter a new lot type - the ice cream parlor. Build mode could include everything needed to make the ice cream shop goofy and childish or posh and sophisticated - or of course any combination thereof. This could make for a bright and colorful circus-style creamery for children's parties or an upscale, modern, chrome and pastel date spot for teens.