So a lot of this is sort of a mix of existing DLC, current bug reports they're supposedly working on, and strategy. But it's still a good jumping-off point.
>There should be features to travel like a family vacation or go on a cruise, travel different countries.
You can make rental lots, even in base game, though admittedly in base game there's no where in particular to go. But I suppose a Sim in Willow Creek could vacation in the desert. Various packs give more interesting destinations. Going on a cruise is not something possible yet though, and I know a lot of people would like a vacation pack with hotels and/or cruises.
>Start your own business not just jobs
Get to Work allows you to run a retail shop or bakery; Dine Out allows you to run a restaurant; Cats & Dogs allows you to run a Vet Clinic. Whether or not the actual gameplay of these things is ideal is up for debate though. I know a lot of people want to be able to combine lot types, so they can run the business out of their home - I think this would be really cool, both for businesses and just other combined locations. Even if it was restricted to only two lot types per lot, even if you had to designate full floors as one or the other.
What would you like to see out of improvements in or the Project Rene version of owning a business?
>Your Sim gets upset if you tell them"what to do" but more than half of the stuff they don't do on their own 😔
I believe this is referencing the unfulfilled dreams fear? I agree it's extremely overpowered; there's been discussion of that and several others in the bug forums since wants & fears were released this summer. But it doesn't technically come from "telling your Sim what to do" - it comes from not doing one of their wants. Supposedly you only need to do one every two days but I swear I sometimes need two per day to prevent this fear.
>all Sims 4 characters green bars down way much faster than any other Sims games. You don't even really enjoy the moment of gameplay or even able to travel anywhere without having to worry if your sim will die.
I... really don't think they're supposed to go down that fast? There was a bug just after high school released where people were experiencing this though, often paired with the bar being the wrong color. I thought it was mostly resolved, but apparently they might still be looking for saves - you could review the thread and maybe send yours in.
>The Nannys and maids barely help.
Ah yes, another bug that I don't think was ever really resolved, just buried under other bugs. Caterers, nannies, and maids coming over to watch tv or play on the computer instead of doing their jobs the way they used to.
>A lot of glitches with not being able to cook certain things. They should have like level 1, 2, and 3 meals you can cook because at level one your most likely to cause a fire for almost everything. And eating too many snacks gives them stomach aches.
There are several level 1 meals. Yes, there's still a risk of fire with no skill, especially on a cheap stove, but that's why I always just start my Sim off with salads. You can't burn the house down with a salad! Plus, it's the healthiest meal in the game. I also frequently make my Sims watch the cooking channel the first few days, just to up their skill a bit faster for more variety.
But speaking of that salad...one ask I might have is for a gradual slow calorie burn over time, even better if it speeds up a bit when going up & down stairs or walking long distances. I believe as it currently stands, most meals add calories but the only way to get rid of them is to make your Sim obsessed with fitness. So even if they're running themselves ragged raising kids or running a business and only eating one meal a day, they still end up overweight quickly because they're not doing designated exercises. Made worse by the fact that a lot of CAS clips on overweight Sims.
>As well as delivery food takes too long to arrive so you have to cook.
It shouldn't? Unless you have the private lot trait on (bug since at least last year; that trait blocks deliveries) they generally show up pretty much immediately. Unless you're ordering in the middle of the night - maybe they only come during business hours? But if you're consistently getting a long delay, I would start a bug report on it.
>It would be nice to see your baby resemble you and your partner instead of a totally different child
Not only is there a bug report on this, it's one the team has acknowledged as a current focus for them.
So let's see... other than getting more bug fixes, mixing lot traits, and losing weight in ways other than just jogging or going to the gym... I think the biggest thing I want in Sims 4 is more places families can go instead of just constant bars. Maybe an amusement park, or a zoo, or a trampoline park, put put golf, something. Bowling's a start but you still can't bring a toddler. Imagine if there was a zoo lot type though, or interactive-for-kids-and-toddlers exhibits you could put in the currently basically useless museums.
Biggest thing I want for the next generation is just smarter AI. I don't think we'll get it in Sims 4, because the base is just not there. The core AI is dumb. But I really hope, in the next one, they actually make an AI capable of more complex decision trees so we don't get Sims pranking their own toilet when they have to pee, turning on music they hate then complaining about it, flirting with strangers because their spouse's mere presence makes them flirty generically, failing at taking care of toddlers because they keep taking them out of the high chair without feeding them and won't enforce bedtime if the toddler says no, walking past the Sim they're visiting with no acknowledgement just to knock on the front door, coming to visit only to ignore the family but sleep in their bed or play on their computer, doing push-ups in a bush in the middle of a conversation, walking away from a conversation to admire a poster or sniff the air, the list goes on...