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I would like to know if the Visitors will cook something or only eat the served food.
I think it's a bad timing to set both Serve and Eat in the same hour.
So, I've been playtesting ever since the pack came out to see how each activity works. The start time always needs to be 3 hours apart. And yes, it is a bad idea to have someone serve and them eat at the same time. If there is no food prepared, the guest will cook their own food then eat it.
At 6 am I had one staff person serve meals (this person will only cook meals) because I had 16 guest there and I wanted to make sure the Retreat Leader made enough food. Do not add another activity for the Sim who you want to cook, otherwise they may stop preparing meals to do that other activity which happened when I was testing this. So, I never select more than one activity when I want them to focus on that. Decided to only use the Main Activity for Free Time and Sleep after multiple test runs with this.
Then at 9 am, that is when the guest will eat now that their is plenty of food out. Although I like the features, they really need to tweak the Eat option. If you have Eat as an activity, as you can see in the image, the Sims just keep on eating after they finish one plate. I've tried adding more activities and they still kept on eating for three straight hours. I know they were not hungry after finishing their first plate.
At 9 pm, I wanted my Sims to have drinks at the bar. I gave the guest one activity which was to have bar drinks. I also scheduled the fitness trainers to tend the bar (I added two bars for the test). This worked well and the two fitness trainers tended the bars the whole time because that was their only activity.
Awww, well that's a shame. I thought they might have programmed it for a family member to take toddlers in the same way that couples or families show up at restaurants to eat together.
After learning that there is a chaperone at the park from Ellupelluellu post, I think this is the right choice. The way they did this feels like the parents dropped their children and toddlers off to daycare and the chaperone takes them to the park. Plus, more toddlers and children show up at the playground since there is only one chaperone.
Made a second visit to the playground in Gibbi Point. It is so nice to have so many toddlers and children there. This pack has really enhanced my family gameplay.
Awww, well that's a shame. I thought they might have programmed it for a family member to take toddlers in the same way that couples or families show up at restaurants to eat together.
"The game already has chaperones spawning on playgrounds but they are just random adults instead of family members so I added parents to spawn on playgrounds."
I went back to the playground after reading your post and this is the chaperone who was there. Didn't even know this was a new feature.
Was his family there, though, or was the toddler on his own?
I looked around to see if his mom or dad was there; but, they were not. He was there by himself which was a little disconcerting because he's just a toddler.
I do not want them to tweak this because if they do, we may never see another toddler spawn at the playground again. I just decided to imagine that his parents were near by talking with other parents.
I set it up so the host cooks, and guests and staff eat at breakfast and for the host to eat later during the free time and the host cooked but burnt down the kitchen. 😁😂 I think guest sims will only cook if they are hungry and there is no food available or if they have active task to cook.
"The game already has chaperones spawning on playgrounds but they are just random adults instead of family members so I added parents to spawn on playgrounds."
So far, I have spent most of my time starting to update that long list of venues I previously mentioned, but I haven't started playing any of them yet. I think for the most part I will try to just visit them as I come to them organically in my rotational play. The main ones are set up and ready to go, though.
However, one thing I did change my mind about was the premade playground in Gibbi Point. I was pretty sure I was going to delete that and use the site for one of the other venues I wanted to create. However, I decided to at least play around with it and add a few features first: hopscotch, a marbles circle, splash pads, toddler playground items, a treehouse... maybe a few other small things I'm forgetting now. Then I had the family I'm playing for the event go there with their kids, as a prelude to dropping them off at Camp Gibi Gibi. Turns out, I love it! So many kids and toddlers showed up, and they all play on their own, or join in games with my played sim kids. I have rarely if ever seen such a lively venue in TS4. I do think it's a little weird to see the toddlers show up on their own without a family member, but if they do try to address that, I hope it's not at the expense of having such a vibrant community experience. So, now I guess I'm keeping this lot!
I hardly played in Gibbi Point yet, but I think it's gonna be among my fave worlds. Whoever created it did an awesome job! Love the views, and the community spaces. Seems quit crowded and more things to do than in most other worlds. Not wanting to spoil anything, but I had a laugh when I discovered the drowned gnome, did you see it?Poor guy, he must have been all outa luck that day...