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PlayMyWizard
7 years agoNew Spectator
"Cinebar;c-16719414" wrote:
TS2 and TS3 had mental disabilites and traits. If a Sim in TS2 doesn't get their wants filled or you fill some fears, they see a silly looking thearpist no one else can see (but you can) and other Sims do the crazy sign when they see that Sim in aspiration failure. So, it's not like EA wouldn't ever put in some mental disabilities. And TS3 has the insane trait. Where Sims do silly stuff, irratic stuff, and dress inapprorately such as pjs out in public, the wrong outfit and formals etc. It's not like Maxis never did it before. ETA: And I will say in my opinion Sims have OCD by rolling the same wants, whims over and over and obsessed with some objects.
TS4 used to have the Insane trait. It got renamed to Erratic, for reasons that probably have to do with people being upset at Insane sims making light of mental illness. The Gloomy trait mimics a lot of ideas people have about depression. Those traits are easy to overlook because that's an issue with TS4 traits in general. But the options do exist in the game.
Anyways, my big thoughts are:
- Disabilities would require a massive amount of animator time to make work - we're talking GP if not full EP amounts of work - for sims who at best function identically to normal sims and at worst can't do as much as other sims. The opportunity cost of making a pack without new gameplay (compared to taking those same resources to make a pack that does) is not something I see EA being interested in, or the sims team being able to justify.
- If we're being honest, we know that many players would use disability either as a character's whole shtick ("lol my sim is crazy"), or inflict disabilities as punishments. I guarantee you that the first time someone says "I don't like this sim so I made them disabled" (except probably using language that would be plummed out here) it'd cause a PR nightmare. The sims team knows that'll happen, and I don't blame them for not wanting to step in that.
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