Forum Discussion
7 years ago
"@Tanja1986;c-16591179" wrote:
The Swing interactions are all set to Autonomy: False in the XML modding files... Going to test the swings later on to see if changing all files to autonomy True will change this. I have no clue why the devs set so many interactions to Autonomy False... There are sooo many of them.
Because when they are set to true, Sims get obsessed. I had a mod that would increase the autonomy and it was literally me cancelling actions every few seconds.
I had issues where my Sim wanted fun, I cancelled the PC, then instantly the TV came up. Cancelled that out, and my Sim put earbuds on. Took them off, Sim went to the hot tub.
I notice they disable autonomy on objects that provide fun, for the simple fact, when all are enabled they never stop using objects. Too many set to true and it overpowers what we want our Sims to use.
Told my Sim to go fishing, she did for 30 seconds and then ran to play chess.
The issue is all the other needs are simple.
Bladder = Toilet. Hunger = Food. Social = Sims.
But fun is tricky because nearly everything that isn’t a necessity provides fun in The Sims. So it should be up to us how we use that time so that makes sense.
I actually wish they would set the PC to false as well. And mobiles/tablets. Let us choose.
I remember taking my Sims out to Community lots in The Sims 2, and it was almost impossible to keep them all off the swings unless I deleted them. Grown people constantly on Swings is incredibly odd.