"SimmerGeorge;c-17609472" wrote:
"TheSpotted_C;c-17608947" wrote:
I'm probably the only black simmer that doesn't have a problem with the skin tones. The sim in my avatar uses one of the controversial skin tones and I don't care what anyone says, she's beautiful. If they give us more, great. If they don't, that's fine. I do not care.
Also, we don't need a color wheel or a skin tone slider. The color wheel, patterns and renders for Sims 3 were a part of what bogged down the game and made it difficult on most people's machines. I hated the sliders because if you had 2 parents who had skin tones from 2 different sliders, your baby could only have one skin tone or the other. At least in Sims 4, there's a chance that your child might come out in between.
@TheSpotted_C Well no not really. It was not the color wheel itself that was heavy on the systems and slowed down the game. It was the millions of premade patterns and the ability to save your own patterns. A colour wheel like in cats and dogs is no big problem as you can tell since it didn't cause problems and also guys its 2020 and not 2009 anymore.
There were several things that made The Sims 3 difficult to run and even though the color wheel customization options could have been part of the problem I would argue they were not too much of a problem. Nobody really knows exactly what the cause of the problem was so let's not act like we do.
I wouldn't necessarily say that. My PC system was pretty much top of the line when Cats and Dogs came out, and I made a lot of pets using the color wheel and patterns. There's a section of my Library that's full of pet households. To this day, whenever I'm scrolling through my Library, when I reach those households, the game pauses for a couple of seconds to load them. It's a significant difference in performance from loading Sim households. I'm pretty sure that if we'd had the same options for Sims, there would be a lot of lag and choppiness in the game, especially on average or older systems.
The Sims isn't like other games. With everything in the game being customizable, a color wheel is going to have a more profound effect than in, say, an MMO because people's systems have to calculate all of the individual colors and layers including alternate categories of outfits, hair, makeup, accessories, skin details, etc. Most other games only have to calculate one uniform look, and then maybe specific slots for outfit/armor pieces. They don't change for showers or work or saunas, or special circumstances either.
But you're right, it's 2020. Perhaps there's better tech now for the next iteration.