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- If it is real it does sound pretty good! I would love the ability to add warts etc in cas and to have more option for older sims (like if you want to make a hag witch whos really old and haggy).
- JeanVW9 years agoSeasoned AceI'm excited too! If it's true, that is.
Lets just wait and see. - OneAdorkableGirl9 years agoNew AceME TOO - I really hope that they bring this game pack out. oh my gosh! I am so happy if we'll be able to make all kinds of witches and not just a certain kind. Like traditional or modern witches. Like they did with Vampires. BUT I reallly hope they allow us to conjure spells with our hands... with a broom... seems weird. :/ I want a wand and to be able to have powers come from hands.
I'm all for that Fairies one too - especially because they'll be fully fleshed out. Giving them lots of tricks to do but also to be a good fairy and be able to fix things with magic, and other stuff like that. - I'm kind of ok with EA splitting up Supernaturals into separate GPs, especially after what they did with Vampires, where my only criticism was that the world was too small. I would love to see fully fleshed out Witches and Fairies.
However, I really do hope that they're not going to do the same with seasons. I don't want to be milked for every penny, just to get all the seasons in my game. I have been waiting for what seems like forever to have weather other than perpetual the sunshine we have currently, I just hope I don't have to take out a second mortgage and live off of baked beans for a while to achieve this when we had it all in one EP previously.
I desperately want bands. I miss the drum kits. Can't make a proper Dave Grohl sim without them. "MissMahoo;15577485" wrote:
I'm kind of ok with EA splitting up Supernaturals into separate GPs, especially after what they did with Vampires, where my only criticism was that the world was too small. I would love to see fully fleshed out Witches and Fairies.
Splitting up doesn't neccesarily have to be a bad thing. Splitting up is an opportunity to flesh out individual features even more. It results in less quantity (aka we got one lifestate thusfar where in the past we got four) but more quality (these were the most detailed occults ever).
Really if there's anything to be upset about for needlessly being split up, it's Butlers and City Living. Sims 3 Late Night had butlers, vampires and city life all for $40. Sims 4 comparatively split all three up and raised the pricetag to $70. No one seems to mind the $20 of Vampires because these Vampires are far superior to the vampires in Late Night. The city and the butlers however....? Those didn't really improve, nor can EA justify the reasoning behind putting Butlers in stuff packs instead of packaging them with City Living. I'm happy Vampires were worth their weight in gold, but yeah let's not kid ourselves, EA did swindle us on the butlers and they should be getting bad feedback for it.
I'm 100% confident Witches would justify another Game pack though. Personally...? I think Witches are complex enough they could use another game pack, but then I don't know if I feel the same for fairies. I think it might be an interesting experiment to package fairies, werewolves and genies together in another game pack, give each of them less detail but of course provide us with three life states, and see how well-received that is. But what do I know, it might be a terrible idea that would bomb."OneAdorkableGirl;15577396" wrote:
ME TOO - I really hope that they bring this game pack out. oh my gosh! I am so happy if we'll be able to make all kinds of witches and not just a certain kind. Like traditional or modern witches. Like they did with Vampires. BUT I reallly hope they allow us to conjure spells with our hands... with a broom... seems weird. :/ I want a wand and to be able to have powers come from hands.
I'm all for that Fairies one too - especially because they'll be fully fleshed out. Giving them lots of tricks to do but also to be a good fairy and be able to fix things with magic, and other stuff like that.
If they do it like vampires, you could maybe start out using a wand then earn the ability to cast with your hands -- sort of how it worked in Sims 3, though you had different wands with varying rates of success/failure. That might be interesting to bring back as well."DeservedCriticism;15577561" wrote:
"MissMahoo;15577485" wrote:
I'm kind of ok with EA splitting up Supernaturals into separate GPs, especially after what they did with Vampires, where my only criticism was that the world was too small. I would love to see fully fleshed out Witches and Fairies.
Splitting up doesn't neccesarily have to be a bad thing. Splitting up is an opportunity to flesh out individual features even more. It results in less quantity (aka we got one lifestate thusfar where in the past we got four) but more quality (these were the most detailed occults ever).
Really if there's anything to be upset about for needlessly being split up, it's Butlers and City Living. Sims 3 Late Night had butlers, vampires and city life all for $40. Sims 4 comparatively split all three up and raised the pricetag to $70. No one seems to mind the $20 of Vampires because these Vampires are far superior to the vampires in Late Night. The city and the butlers however....? Those didn't really improve, nor can EA justify the reasoning behind putting Butlers in stuff packs instead of packaging them with City Living. I'm happy Vampires were worth their weight in gold, but yeah let's not kid ourselves, EA did swindle us on the butlers and they should be getting bad feedback for it.
I'm 100% confident Witches would justify another Game pack though. Personally...? I think Witches are complex enough they could use another game pack, but then I don't know if I feel the same for fairies. I think it might be an interesting experiment to package fairies, werewolves and genies together in another game pack, give each of them less detail but of course provide us with three life states, and see how well-received that is. But what do I know, it might be a terrible idea that would bomb.
Late Night also had the celebrity system though -- if you have celebrities it would make sense to have butlers. But with City Living unless you've got a family in one of the few ultraplush penthouses, there isn't really space or need for a butler. I'm okay with having the butlers in a stuff pack for only $10. As for the vampires, since City Living focused on the entire day in the city, it didn't make sense to have vampires when they would become crispy critters at GeekCon, for example.- Supernatrals will be getting expensive
$40 for Ep with
witch
warewolf
fairys
zombies
vampires
$20 each if true.
makes you wonder if we will see other lifestates done in the same way - It's all relative.. Cost doesn't automatically translate to better.. That city EP was buggy for me Ultimately I couldn't play a celebrity because before you knew it, everyone was a celebrity. It took all day to go from the suburbs to the Dive bar. I find the method the sims team has for this interation with GP, SP, and EP is great. Most everything that was rabbit hole in TS3 is open in TS4. I'm looking forward to a witch GP. I hope for 2 GP a year.
"stilljustme2;15580215" wrote:
"DeservedCriticism;15577561" wrote:
"MissMahoo;15577485" wrote:
I'm kind of ok with EA splitting up Supernaturals into separate GPs, especially after what they did with Vampires, where my only criticism was that the world was too small. I would love to see fully fleshed out Witches and Fairies.
Splitting up doesn't neccesarily have to be a bad thing. Splitting up is an opportunity to flesh out individual features even more. It results in less quantity (aka we got one lifestate thusfar where in the past we got four) but more quality (these were the most detailed occults ever).
Really if there's anything to be upset about for needlessly being split up, it's Butlers and City Living. Sims 3 Late Night had butlers, vampires and city life all for $40. Sims 4 comparatively split all three up and raised the pricetag to $70. No one seems to mind the $20 of Vampires because these Vampires are far superior to the vampires in Late Night. The city and the butlers however....? Those didn't really improve, nor can EA justify the reasoning behind putting Butlers in stuff packs instead of packaging them with City Living. I'm happy Vampires were worth their weight in gold, but yeah let's not kid ourselves, EA did swindle us on the butlers and they should be getting bad feedback for it.
I'm 100% confident Witches would justify another Game pack though. Personally...? I think Witches are complex enough they could use another game pack, but then I don't know if I feel the same for fairies. I think it might be an interesting experiment to package fairies, werewolves and genies together in another game pack, give each of them less detail but of course provide us with three life states, and see how well-received that is. But what do I know, it might be a terrible idea that would bomb.
Late Night also had the celebrity system though -- if you have celebrities it would make sense to have butlers. But with City Living unless you've got a family in one of the few ultraplush penthouses, there isn't really space or need for a butler. I'm okay with having the butlers in a stuff pack for only $10. As for the vampires, since City Living focused on the entire day in the city, it didn't make sense to have vampires when they would become crispy critters at GeekCon, for example.
Your argument is that Butlers are only appropriate with celebrities, but the Vintage pack doesn't have celebrities either.
Sorry, but that argument is just bad to me. There's zero reason for them to exclude butlers. Stuff packs are about price gouging; always have been, and by the looks of it always will be. Every stuff pack gets one in-demand feature and holds it hostage to encourage sales, and yes, there is reason to be annoyed with such a practice. To excuse it because it doesn't "fit the theme...." Man they make the theme, and that's never stopped them in the past. Genies didn't exactly fit the theme of Showtime, that doesn't mean I would've preferred they leave them out and charge me an extra $10 for them; no, I'm glad they shoehorned them in.
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